F5F Stay Refreshed Software PC Gaming A CPU bottleneck isn't always a huge deal, especially if your system runs smoothly otherwise.

A CPU bottleneck isn't always a huge deal, especially if your system runs smoothly otherwise.

A CPU bottleneck isn't always a huge deal, especially if your system runs smoothly otherwise.

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Sebluigi
Senior Member
727
11-23-2016, 03:09 PM
#1
It's not necessarily a problem if your GPU can keep up with the game's frame rate. Running at 60fps or 30fps usually avoids bottlenecks, even with high resolutions. You mentioned seeing someone play smoothly at higher settings—this suggests the hardware is capable. Framelocking at 60fps might still work well if your monitor supports it, but upscaling to higher resolutions can sometimes help maintain performance.
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Sebluigi
11-23-2016, 03:09 PM #1

It's not necessarily a problem if your GPU can keep up with the game's frame rate. Running at 60fps or 30fps usually avoids bottlenecks, even with high resolutions. You mentioned seeing someone play smoothly at higher settings—this suggests the hardware is capable. Framelocking at 60fps might still work well if your monitor supports it, but upscaling to higher resolutions can sometimes help maintain performance.

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JBRocket
Member
176
11-23-2016, 10:38 PM
#2
It varies by game since frame rate isn't always the sole issue, but frame limiting may assist if it's the primary problem.
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JBRocket
11-23-2016, 10:38 PM #2

It varies by game since frame rate isn't always the sole issue, but frame limiting may assist if it's the primary problem.

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zaeamos2
Junior Member
4
12-04-2016, 11:50 PM
#3
If constrained by CPU resources, thread pinning at high utilization might cause frame pacing problems. With modern systems offering many threads, low thread counts can lead to performance bottlenecks. Reducing FPS helps lower CPU demand.
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zaeamos2
12-04-2016, 11:50 PM #3

If constrained by CPU resources, thread pinning at high utilization might cause frame pacing problems. With modern systems offering many threads, low thread counts can lead to performance bottlenecks. Reducing FPS helps lower CPU demand.

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Ruubiee17
Senior Member
572
12-11-2016, 12:55 AM
#4
Setting it to 60fps at 1080p would feel more fluid than upgrading to 1440p. Certain games handle full CPU load very well, so frame locking likely won’t be an issue. It seems the game might struggle with high usage scheduling. I’d definitely consider raising the res.
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Ruubiee17
12-11-2016, 12:55 AM #4

Setting it to 60fps at 1080p would feel more fluid than upgrading to 1440p. Certain games handle full CPU load very well, so frame locking likely won’t be an issue. It seems the game might struggle with high usage scheduling. I’d definitely consider raising the res.