60 frames per second constraint
60 frames per second constraint
Yesterday I bought a 5700XT, and soon I want a 1440p 144Hz display. Right now I’m stuck with a 1080p 60Hz monitor. I’m curious if lowering the framerate to 60fps in games actually improves your average FPS. Also, why would you let the frame rate exceed your monitor’s refresh rate?
Limiting your FPS affects the overall average. Staying below 60 FPS keeps the average steady. Capping at 60 even if you regularly hit 100 FPS prevents sudden jumps. Lowering your maximum still reduces the average, so aim for better frame rates when possible.
There are good reasons to cap frames per second, not for boosting the average but for stability. You can restrict FPS when it swings widely—say between 40 and 100 FPS. Too much variation causes stuttering. Capping at 60 FPS in such cases only shifts the difference to about 20 FPS (from 40 to 60), making the average lower while keeping the median steady. This approach ensures smoother performance without sacrificing consistency. Another benefit is reducing strain on your system for background processes, like streaming or gaming, especially on modern PCs that can handle over 150 FPS in games but struggle with simultaneous tasks. Limiting FPS mainly aims to maintain steady performance and reliability.
This value indicates the typical frame rate of the lowest performance in a set. Adjusting your frame rate could influence this number only if most values are already around it. Imagine a steady 70fps except for a small portion at 55fps. Capping at 60 would keep you at 60, making the low percentage still reflect 55fps. In another case, with consistent 80fps but occasional 62fps, capping to 60 would lower both averages and the low range to 60fps.
@minibois I was thinking it should average around 75 with occasional highs in the 40s, but it stays close to 60. It won't be that way. I'll wait until next week when I buy the new monitor and then fully utilize all the frames like a strong frame. I'm a bit thrilled about my first gaming experience at a high refresh rate.