F5F Stay Refreshed Software PC Gaming 4K gaming might slow down advancement.

4K gaming might slow down advancement.

4K gaming might slow down advancement.

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Dun_Schmud
Junior Member
22
03-23-2023, 01:01 PM
#11
Have you noticed the difference between 4K and 1440p? It really stands out.
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Dun_Schmud
03-23-2023, 01:01 PM #11

Have you noticed the difference between 4K and 1440p? It really stands out.

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TJShadowMage
Junior Member
11
03-23-2023, 03:44 PM
#12
I saw 4K, it seemed great, but when I play games at 1080 later, the noise becomes bothersome.
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TJShadowMage
03-23-2023, 03:44 PM #12

I saw 4K, it seemed great, but when I play games at 1080 later, the noise becomes bothersome.

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178
03-24-2023, 07:38 PM
#13
The costs will keep dropping and the price level doesn’t matter—people will purchase these cards, they’ll figure it out. Right now I don’t feel the need to upgrade since my 970 Beasts runs smoothly at 1080p. Who will push for changes? Most likely, developers are creating better games or targeting the 4K audience.
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ProSkillsNinja
03-24-2023, 07:38 PM #13

The costs will keep dropping and the price level doesn’t matter—people will purchase these cards, they’ll figure it out. Right now I don’t feel the need to upgrade since my 970 Beasts runs smoothly at 1080p. Who will push for changes? Most likely, developers are creating better games or targeting the 4K audience.

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miknes123
Senior Member
646
03-25-2023, 02:33 AM
#14
We'll offer high-resolution cards available for purchase soon, likely within a few years. This transition might temporarily affect the market for a couple of years, but ultimately it will be similar to past shifts toward 720p and 1080p.
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miknes123
03-25-2023, 02:33 AM #14

We'll offer high-resolution cards available for purchase soon, likely within a few years. This transition might temporarily affect the market for a couple of years, but ultimately it will be similar to past shifts toward 720p and 1080p.

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Matteman03
Junior Member
32
03-25-2023, 09:35 PM
#15
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Matteman03
03-25-2023, 09:35 PM #15

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ladymorepork
Posting Freak
791
03-27-2023, 03:30 AM
#16
I remain active, using my 720p phone. The general computer hardware seems to be hindering advancement since multi-core CPUs and netbooks arrived, leaving no impressive breakthroughs. Progress now appears to be just about adding more numbers. That feels discouraging. Until quantum workstations emerge, tech development will likely stay minimal.
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ladymorepork
03-27-2023, 03:30 AM #16

I remain active, using my 720p phone. The general computer hardware seems to be hindering advancement since multi-core CPUs and netbooks arrived, leaving no impressive breakthroughs. Progress now appears to be just about adding more numbers. That feels discouraging. Until quantum workstations emerge, tech development will likely stay minimal.

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Wicket1635
Member
157
03-28-2023, 06:11 PM
#17
I've tested various monitors like 4K, 144Hz, and ultra-wide displays. Ultimately, I chose a 32-inch 1080p Samsung TV because its 3800:1 contrast ratio impressed me. After all, monitor preferences vary from person to person.
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Wicket1635
03-28-2023, 06:11 PM #17

I've tested various monitors like 4K, 144Hz, and ultra-wide displays. Ultimately, I chose a 32-inch 1080p Samsung TV because its 3800:1 contrast ratio impressed me. After all, monitor preferences vary from person to person.

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Luxyonity
Member
157
04-02-2023, 08:47 PM
#18
AMD is expected to return soon, which could make things warm.
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Luxyonity
04-02-2023, 08:47 PM #18

AMD is expected to return soon, which could make things warm.

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TrayThrone
Member
136
04-24-2023, 02:02 AM
#19
Graphics have been gradually slowing in advancement lately as we chase the next big trend to generate excitement. We've essentially hit a stage where geometry is mostly solved (tessellation handles this). Textures have remained relatively consistent, and it seems we're only pushing resolution too far before it loses its impact (applied 4K texture to an object 100 feet away?). What's changed in the industry recently is that most people are shifting to physically based rendering and experimenting with more realistic global illumination. I believe lighting is crucial for determining how believable a scene looks. The pursuit of ray tracing is still the ultimate goal, but right now it feels like we're trying to force 32-bit 192KHz WAV files into standard practice. So, 4K isn't the end of progress—it just coincides with a phase where we're focusing on quick, tangible upgrades.
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TrayThrone
04-24-2023, 02:02 AM #19

Graphics have been gradually slowing in advancement lately as we chase the next big trend to generate excitement. We've essentially hit a stage where geometry is mostly solved (tessellation handles this). Textures have remained relatively consistent, and it seems we're only pushing resolution too far before it loses its impact (applied 4K texture to an object 100 feet away?). What's changed in the industry recently is that most people are shifting to physically based rendering and experimenting with more realistic global illumination. I believe lighting is crucial for determining how believable a scene looks. The pursuit of ray tracing is still the ultimate goal, but right now it feels like we're trying to force 32-bit 192KHz WAV files into standard practice. So, 4K isn't the end of progress—it just coincides with a phase where we're focusing on quick, tangible upgrades.

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ItzJarnoPvP
Member
214
04-26-2023, 12:18 AM
#20
Most games are played on mobile or consoles. 4k will come soon, but I believe VR will offer more excitement for gaming than just a large screen.
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ItzJarnoPvP
04-26-2023, 12:18 AM #20

Most games are played on mobile or consoles. 4k will come soon, but I believe VR will offer more excitement for gaming than just a large screen.

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