F5F Stay Refreshed Software PC Gaming 2005 F.E.A.R. AI and physics, almost ten years without advancement

2005 F.E.A.R. AI and physics, almost ten years without advancement

2005 F.E.A.R. AI and physics, almost ten years without advancement

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CookiesNMile
Junior Member
11
01-28-2019, 07:06 AM
#21
Real conversation means genuine interaction, while what you see is artificial and aligned with the AI's responses. It shows clear improvement over basic player actions. Give it a try, raise the challenge, and see how it stacks against modern shooters.
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CookiesNMile
01-28-2019, 07:06 AM #21

Real conversation means genuine interaction, while what you see is artificial and aligned with the AI's responses. It shows clear improvement over basic player actions. Give it a try, raise the challenge, and see how it stacks against modern shooters.

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CaliGames84
Junior Member
34
01-28-2019, 07:06 AM
#22
I remember playing FEAR when it first came out, my 9700Pro hitting its limits at a massive 1024x768 resolution. The only thing I couldn't turn on was smooth shadows—or anything similar. It was one of those games that really stood out and left a lasting impression. Honestly, I have it in my collection of Steam titles installed across all four of my rigs.
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CaliGames84
01-28-2019, 07:06 AM #22

I remember playing FEAR when it first came out, my 9700Pro hitting its limits at a massive 1024x768 resolution. The only thing I couldn't turn on was smooth shadows—or anything similar. It was one of those games that really stood out and left a lasting impression. Honestly, I have it in my collection of Steam titles installed across all four of my rigs.

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plompan
Junior Member
38
01-28-2019, 07:07 AM
#23
I finished the game The "Smart" AI was just an illusion made by the map layout and the radio sounds developers mentioned in articles and videos. They didn’t enhance the AI itself; it relied on the design together with audio cues. The radio chatter doesn’t reveal what the AI is actually doing or perceiving—it’s merely a sound trick to maintain the illusion. It’s not similar to Arma, where AI characters actually talk, follow roles, and communicate through a command chain. Check the developer’s writings for more details; the AI isn’t special.
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plompan
01-28-2019, 07:07 AM #23

I finished the game The "Smart" AI was just an illusion made by the map layout and the radio sounds developers mentioned in articles and videos. They didn’t enhance the AI itself; it relied on the design together with audio cues. The radio chatter doesn’t reveal what the AI is actually doing or perceiving—it’s merely a sound trick to maintain the illusion. It’s not similar to Arma, where AI characters actually talk, follow roles, and communicate through a command chain. Check the developer’s writings for more details; the AI isn’t special.

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Locoman233
Member
67
01-28-2019, 07:07 AM
#24
I concur, the AI in F.E.A.R. is impressive yet there are other options available. The AI in S.T.A.L.K.E.R. offers a more intricate and comprehensive experience. Adversaries will attempt to surround you, attempt stealthy approaches (the well-known Cheeki Breeki), and exploit the environment for their benefit. In Clear Sky and Call Of Pripyat NPCs, there are limitations—they can't engage in interactions to form cover, which is mainly due to the expansive maps and advanced AI systems. The NPCs battle one another, mutants clash, and even mutated creatures engage in combat. STALKER's A-Life stands out as particularly strong. Shadow Of Mordor attempted a similar approach, but the outcomes fall short. Mods also play a role when discussing STALKER, with some enhancing the AI, especially the original version. Overall, STALKER's AI is highly regarded. I recommend giving it a shot. Additionally, the Xenomorph in Alien Isolation seems to outperform the FEAR AI. The Working Joes may appear clumsy, but they are a flawed representation of the Weyland Yutani designs. The human AI feels quite limited, even at high difficulty, and appears inaccurate. However, the Xeno AI is truly exceptional—functioning like a genuine predator with keen senses, unpredictable behavior, and the ability to adapt every time you traverse the same area. It listens, detects your presence, and reacts dynamically, making it a standout achievement.
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Locoman233
01-28-2019, 07:07 AM #24

I concur, the AI in F.E.A.R. is impressive yet there are other options available. The AI in S.T.A.L.K.E.R. offers a more intricate and comprehensive experience. Adversaries will attempt to surround you, attempt stealthy approaches (the well-known Cheeki Breeki), and exploit the environment for their benefit. In Clear Sky and Call Of Pripyat NPCs, there are limitations—they can't engage in interactions to form cover, which is mainly due to the expansive maps and advanced AI systems. The NPCs battle one another, mutants clash, and even mutated creatures engage in combat. STALKER's A-Life stands out as particularly strong. Shadow Of Mordor attempted a similar approach, but the outcomes fall short. Mods also play a role when discussing STALKER, with some enhancing the AI, especially the original version. Overall, STALKER's AI is highly regarded. I recommend giving it a shot. Additionally, the Xenomorph in Alien Isolation seems to outperform the FEAR AI. The Working Joes may appear clumsy, but they are a flawed representation of the Weyland Yutani designs. The human AI feels quite limited, even at high difficulty, and appears inaccurate. However, the Xeno AI is truly exceptional—functioning like a genuine predator with keen senses, unpredictable behavior, and the ability to adapt every time you traverse the same area. It listens, detects your presence, and reacts dynamically, making it a standout achievement.

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_Eminem_
Member
57
01-28-2019, 07:07 AM
#25
I recall a time when I was camping near the air vent and eliminated two replica soldiers. The third one shouted, "He’s in the air vent," and fired bullets into it. It wasn’t clear how many reacted, but they were definitely sharp.
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_Eminem_
01-28-2019, 07:07 AM #25

I recall a time when I was camping near the air vent and eliminated two replica soldiers. The third one shouted, "He’s in the air vent," and fired bullets into it. It wasn’t clear how many reacted, but they were definitely sharp.

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