F5F Stay Refreshed Software PC Gaming 1080Ti vs. Quake 1?

1080Ti vs. Quake 1?

1080Ti vs. Quake 1?

Pages (2): 1 2 Next
I
Infamousy
Member
207
07-08-2017, 11:54 AM
#1
I’m feeling a bit bored lately and was wondering how much progress we’ve made since the first 3D graphics card. Then I imagined pitting Crysis from the mid-90s against a 1080Ti. Would it handle 4K resolution? Could Quake scale up to that level with some tweaks? And what would the frame rate be?
I
Infamousy
07-08-2017, 11:54 AM #1

I’m feeling a bit bored lately and was wondering how much progress we’ve made since the first 3D graphics card. Then I imagined pitting Crysis from the mid-90s against a 1080Ti. Would it handle 4K resolution? Could Quake scale up to that level with some tweaks? And what would the frame rate be?

D
Daanblazer
Member
125
07-08-2017, 08:17 PM
#2
CPU usage will be strictly controlled. With no additional constraints beyond the game engine, performance should remain smooth.
D
Daanblazer
07-08-2017, 08:17 PM #2

CPU usage will be strictly controlled. With no additional constraints beyond the game engine, performance should remain smooth.

F
FionnMacu
Member
147
07-08-2017, 09:41 PM
#3
Game engine is definitely the main issue, especially with software limitations. People using the newest hardware still struggle with FPS drops in games like CS:GO and Titanfall 2 because Source has become outdated over time.
F
FionnMacu
07-08-2017, 09:41 PM #3

Game engine is definitely the main issue, especially with software limitations. People using the newest hardware still struggle with FPS drops in games like CS:GO and Titanfall 2 because Source has become outdated over time.

J
Jelly_the_boss
Junior Member
6
07-16-2017, 12:39 AM
#4
Idtech3 has become a surprisingly practical engine when adjusted properly.
J
Jelly_the_boss
07-16-2017, 12:39 AM #4

Idtech3 has become a surprisingly practical engine when adjusted properly.

B
brobear7
Posting Freak
892
07-16-2017, 12:55 AM
#5
Quake 1 runs on ID Tech 1.5, also known as the Quake engine back then. You can definitely adjust it as you like, and because the game has been open source for many years, there are numerous ports and enhancements available—supporting higher resolutions and contemporary visual effects, though achieving top results from a 1996 title remains challenging.
B
brobear7
07-16-2017, 12:55 AM #5

Quake 1 runs on ID Tech 1.5, also known as the Quake engine back then. You can definitely adjust it as you like, and because the game has been open source for many years, there are numerous ports and enhancements available—supporting higher resolutions and contemporary visual effects, though achieving top results from a 1996 title remains challenging.

D
54
07-16-2017, 02:54 AM
#6
These adjustments are becoming essential to maintain compatibility. Eventually, all engines will reach a stage where upgrades to their core become necessary, as illustrated by examples like Valve's Source 2 port for popular titles such as CS:GO and TF2. It’s clear these problems are growing more noticeable. You can’t expect a 2018 game to run smoothly on an engine built in 2003, isn’t it? There’s a limit, hehehe. I’m not saying it won’t work now, but the focus should always be on planning for the future rather than constantly trying to force older systems to function on newer architectures. That’s my perspective.
D
DinoAndTheMilk
07-16-2017, 02:54 AM #6

These adjustments are becoming essential to maintain compatibility. Eventually, all engines will reach a stage where upgrades to their core become necessary, as illustrated by examples like Valve's Source 2 port for popular titles such as CS:GO and TF2. It’s clear these problems are growing more noticeable. You can’t expect a 2018 game to run smoothly on an engine built in 2003, isn’t it? There’s a limit, hehehe. I’m not saying it won’t work now, but the focus should always be on planning for the future rather than constantly trying to force older systems to function on newer architectures. That’s my perspective.

M
mistercraft77
Posting Freak
900
07-16-2017, 04:32 AM
#7
I recently played Quake 1 in VR about a year and a half ago. It works well with the mod.
M
mistercraft77
07-16-2017, 04:32 AM #7

I recently played Quake 1 in VR about a year and a half ago. It works well with the mod.

T
TheWolfGrave
Member
62
07-16-2017, 03:50 PM
#8
Seems a bit extreme... chasing big creatures in virtual reality is definitely intense.
T
TheWolfGrave
07-16-2017, 03:50 PM #8

Seems a bit extreme... chasing big creatures in virtual reality is definitely intense.

F
FabiZz_PvP
Junior Member
19
07-17-2017, 12:45 AM
#9
You can always enjoy Doom VFR, hehe
F
FabiZz_PvP
07-17-2017, 12:45 AM #9

You can always enjoy Doom VFR, hehe

B
BadAvenger
Member
108
07-17-2017, 09:21 PM
#10
I also don’t own a graphics card... That’s why affordable YouTube clips work well.
B
BadAvenger
07-17-2017, 09:21 PM #10

I also don’t own a graphics card... That’s why affordable YouTube clips work well.

Pages (2): 1 2 Next