You play "just one more game" because you want to keep going until you achieve your goal.
You play "just one more game" because you want to keep going until you achieve your goal.
I am working on a significant degree project about game design, particularly focusing on elements that encourage players to restart a round in games like Apex or queue for a fresh match in titles such as Dota/LoL/CS:GO. I am a master student in Media Technology at the Royal Institute of Technology (Kungliga teckiska högskolan) in Stockholm. To complete my paper, I need some broader insights on this subject beyond my personal experience. The design concept that aims to extend your engagement beyond initial plans includes things like dark patterns—such as strategically placed food in supermarkets, absence of clocks in casinos, Netflix’s autoplay feature, etc. If you're interested, there are more examples available at the following link: https://darkpatterns.org/. There is already substantial research on games that don’t require starting a new session, like in World of Warcraft, so my paper will concentrate on games where players must actively request another game, such as Battle Royal or Moba. TL;DR: Why do you keep queuing for another match in LoL, or begin a new game in Apex/Fortnite despite your intention to stop and do something else?
Quest after quest forms a chain, guiding you through the narrative.
Edit: I didn't play Apex or Fortnite.
It doesn't really connect with games, but it's a bit about watching YouTube before sleeping. "Just one more video" feels like a simple way to alter your surroundings, since you'd need to get up and prepare for bedtime.
I play the game just for fun, but what really motivates me to keep going is how these experiences are crafted. The longer you stay in, the more rewarding the victory feels, which is especially noticeable in MOBAs and battle royale titles. That rush of winning keeps you hooked.
I experienced this only during CSGO sessions with four friends (internet contacts where one eventually joined as a RL friend), and it was incredibly enjoyable! One issue was that we couldn't gather everyone regularly, so we made the most of the evenings.
I believe those design patterns are quite fascinating, which is why I aim to conduct my final research paper on game design.