F5F Stay Refreshed Software PC Gaming You need to purchase a base ship, weapons, armor, and supplies to begin in Star Citizen.

You need to purchase a base ship, weapons, armor, and supplies to begin in Star Citizen.

You need to purchase a base ship, weapons, armor, and supplies to begin in Star Citizen.

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HalfSwede
Junior Member
46
09-29-2016, 09:40 AM
#1
You're considering joining the game and wondering what you need to purchase. It seems you might want a game package, possibly the starter one. The top listing mentions an "area pass included," which could be what you're looking for. I recommend checking that specific package to see if it matches your needs. Let me know if you want more details about the options!
H
HalfSwede
09-29-2016, 09:40 AM #1

You're considering joining the game and wondering what you need to purchase. It seems you might want a game package, possibly the starter one. The top listing mentions an "area pass included," which could be what you're looking for. I recommend checking that specific package to see if it matches your needs. Let me know if you want more details about the options!

A
Anson1108
Member
102
10-07-2016, 02:28 AM
#2
Currently there are two starter packs available. One features the Mustang, the other the Aurora MR. These packs provide the standard setup plus hangar, starting funds, and some insurance, along with an Arena Commander pass. The Arena Commander is the game's dogfighting module and is now playable. You can remove your ship to test against AI or other players by engaging them in combat (or attempting). The remaining packs lack an AC pass but offer different ships and higher rewards—paying more unlocks them. The AC pass costs $5 on its own, and each module you add requires a corresponding pass to access the Alpha state, as those slots are limited. These starter packs aim to help newcomers get started quickly in the 'Verse; you can always purchase more ships or upgrade your current Cross Chassis to a flyable one. Hope this assists, enjoy!
A
Anson1108
10-07-2016, 02:28 AM #2

Currently there are two starter packs available. One features the Mustang, the other the Aurora MR. These packs provide the standard setup plus hangar, starting funds, and some insurance, along with an Arena Commander pass. The Arena Commander is the game's dogfighting module and is now playable. You can remove your ship to test against AI or other players by engaging them in combat (or attempting). The remaining packs lack an AC pass but offer different ships and higher rewards—paying more unlocks them. The AC pass costs $5 on its own, and each module you add requires a corresponding pass to access the Alpha state, as those slots are limited. These starter packs aim to help newcomers get started quickly in the 'Verse; you can always purchase more ships or upgrade your current Cross Chassis to a flyable one. Hope this assists, enjoy!

R
Rayack
Senior Member
539
10-22-2016, 11:36 AM
#3
Thank you!
R
Rayack
10-22-2016, 11:36 AM #3

Thank you!

S
Sussu
Senior Member
708
10-23-2016, 01:15 AM
#4
Ensure you can actually play the game and consider that when planning
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Sussu
10-23-2016, 01:15 AM #4

Ensure you can actually play the game and consider that when planning

Z
zackrelswift
Member
160
10-25-2016, 10:32 AM
#5
X99+gtx 980 seems to work fine, I think. Appreciate the advice!
Z
zackrelswift
10-25-2016, 10:32 AM #5

X99+gtx 980 seems to work fine, I think. Appreciate the advice!

B
Brudora
Senior Member
726
10-31-2016, 01:40 AM
#6
Which vessel did you select?
B
Brudora
10-31-2016, 01:40 AM #6

Which vessel did you select?

D
DanyBruinsma
Member
73
10-31-2016, 09:50 AM
#7
I chose the Mustang, but haven't had much time to drive it (just played GTA).
D
DanyBruinsma
10-31-2016, 09:50 AM #7

I chose the Mustang, but haven't had much time to drive it (just played GTA).

S
stevolegend1
Member
50
10-31-2016, 01:02 PM
#8
I see you're curious about how the game works financially. It's released with all the rewards you earn, but the time it takes to collect valuable items like ships or hangars varies. You may need to invest more money to acquire in-game assets. There isn't a mandatory monthly fee to play, and you can purchase insurance using in-game currency.
S
stevolegend1
10-31-2016, 01:02 PM #8

I see you're curious about how the game works financially. It's released with all the rewards you earn, but the time it takes to collect valuable items like ships or hangars varies. You may need to invest more money to acquire in-game assets. There isn't a mandatory monthly fee to play, and you can purchase insurance using in-game currency.

M
mwp99
Junior Member
11
11-01-2016, 05:40 AM
#9
I see you receive the game upon release along with all the earnings you can make right now. Those are your REC credits, which cover rental equipment. I’m not sure how long this system will last or whether it will continue in the public version. How quickly can you accumulate value for another ship, hangar, or any other asset in the game? Right now, you earn REC for every play session of available options like the Vanduul swarm, multiplayer, or racing. The distribution of these rewards is adjusted regularly, but since I haven’t tested it yet, I can’t tell you the exact timeline or pricing. Do you need to invest more money to obtain in-game assets? Possibly, if you want to buy ships, but there’s no obligation to spend. You can get the complete game by purchasing a starter pack—any extra funds go toward development. You simply receive a bigger ship with more pledges. There’s no monthly fee for playing. This won’t be a subscription service. Chris Roberts strongly opposes this approach for Star Citizen, and it seems unlikely to happen. Can you purchase insurance using in-game currency? Yes, that’s the only option for buying ship insurance. If you acquire a ship, it includes some initial coverage, allowing you to start earning sooner. Let me know if this clears anything up.
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mwp99
11-01-2016, 05:40 AM #9

I see you receive the game upon release along with all the earnings you can make right now. Those are your REC credits, which cover rental equipment. I’m not sure how long this system will last or whether it will continue in the public version. How quickly can you accumulate value for another ship, hangar, or any other asset in the game? Right now, you earn REC for every play session of available options like the Vanduul swarm, multiplayer, or racing. The distribution of these rewards is adjusted regularly, but since I haven’t tested it yet, I can’t tell you the exact timeline or pricing. Do you need to invest more money to obtain in-game assets? Possibly, if you want to buy ships, but there’s no obligation to spend. You can get the complete game by purchasing a starter pack—any extra funds go toward development. You simply receive a bigger ship with more pledges. There’s no monthly fee for playing. This won’t be a subscription service. Chris Roberts strongly opposes this approach for Star Citizen, and it seems unlikely to happen. Can you purchase insurance using in-game currency? Yes, that’s the only option for buying ship insurance. If you acquire a ship, it includes some initial coverage, allowing you to start earning sooner. Let me know if this clears anything up.

D
203
11-03-2016, 09:49 PM
#10
I was seeking a similar response. In Star Citizen, exploration tends to be more open-ended compared to Elite Dangerous. Players generally don’t just cruise through the galaxy but can dive into various star systems for mining and discovery. The game doesn’t seem to restrict exploration to a fixed number of systems, unlike some other titles. I’ve noticed only a few sample maps so far, but it’s unclear if there will be detailed star system maps or if the experience will remain more procedural. The developers’ vision for the game isn’t fully clear yet, which adds to the uncertainty.
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demenciossauro
11-03-2016, 09:49 PM #10

I was seeking a similar response. In Star Citizen, exploration tends to be more open-ended compared to Elite Dangerous. Players generally don’t just cruise through the galaxy but can dive into various star systems for mining and discovery. The game doesn’t seem to restrict exploration to a fixed number of systems, unlike some other titles. I’ve noticed only a few sample maps so far, but it’s unclear if there will be detailed star system maps or if the experience will remain more procedural. The developers’ vision for the game isn’t fully clear yet, which adds to the uncertainty.

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