You could monetize games through digital distribution and in-app purchases after launch.
You could monetize games through digital distribution and in-app purchases after launch.
No choice left? I never sell my games. I still own all my original Xbox and Gamecube titles. Why do people do that? You bought them and enjoyed playing them, yet you’re discarding them for half their worth or less? Perhaps multiplayer titles like CoD make more sense, but large single-player games? Maybe I’m just the 1% of players.
Yeah, unless the game was bad I stick to my single-player titles. Over the years I’ve saved my favorite bioware games—like Jade Empire, Chrono Cross, KOTOR, Jedi Outcast, etc.—on the top shelves. They’re hard to play anymore because most things aren’t backward compatible, and it’d be simpler to buy a digital version for a few dollars. Physical copies of multiplayer games are usually gone once the new ones drop. Some titles even increase in value after launch, especially limited-run US JRPGs. I once bought a random JRPG on the Wii a few years ago for $120, while it cost me just $40 at release :3
I purchased dayZ but now I deeply regret it. It remains unused in a corner of my library. Selling it slightly lower to someone else seems reasonable—both parties benefit. Including an "none" option feels unnecessary; if you don’t sell, skip the poll. My goal is to identify which games people actually buy and want to move on from, avoiding those they regret purchasing or those they’ve played but no longer enjoy.
Agreed. The remaining regrets were minimal and inexpensive, costing less than $5. DS1 was available for around $25 at the time, and I quickly regretted buying it. I also criticized my friends for pushing me to play and ignored the game's condition. Mostly my own lack of research was to blame, and consumer conditions have improved since then.
I thought it would be a good idea, so I tried it out. The graphics were poor, so I had to use a third-party tool to work with two monitors, but once that was set up, it was impressive.
Prey, Gears of War 3 special release, Halo Wars. Prey was terrible. Gears is great... gears. I got it to satisfy a friend who plays college, and Halo Wars felt okay at best.
I’d choose GTAV and Witcher 3 due to their strong sales numbers, not because they’re poor titles, but since a significant portion of players have sold them—even if only a small percentage decide to part with them, it could surpass the cumulative sales of many other games.