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Yes, we can say it's still alive!

Yes, we can say it's still alive!

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Redz
Member
118
12-03-2016, 11:24 PM
#1
We can officially confirm that the star citizen project has become a scam, and this game is essentially as outdated as that common possum we see on our commute to work. If it ever gets launched, I’m not confident it would generate any profit. Most people who wanted the game have already purchased it, but now they’re left with a partially functional experience that was never meant to be. The fact that the game has been released multiple times over several years only adds to its disrepair, especially since its original launch date in 2012 has been repeatedly altered. With terms of service changes so frequent and customers forced to accept them, it’s clear the developers can’t guarantee access for anyone who paid for it four years ago. Perhaps I’m just venting here, but I’ll say this: Star Citizen is likely one of the most successful yet disastrous titles in gaming history.
R
Redz
12-03-2016, 11:24 PM #1

We can officially confirm that the star citizen project has become a scam, and this game is essentially as outdated as that common possum we see on our commute to work. If it ever gets launched, I’m not confident it would generate any profit. Most people who wanted the game have already purchased it, but now they’re left with a partially functional experience that was never meant to be. The fact that the game has been released multiple times over several years only adds to its disrepair, especially since its original launch date in 2012 has been repeatedly altered. With terms of service changes so frequent and customers forced to accept them, it’s clear the developers can’t guarantee access for anyone who paid for it four years ago. Perhaps I’m just venting here, but I’ll say this: Star Citizen is likely one of the most successful yet disastrous titles in gaming history.

D
Default_Matix
Member
138
12-08-2016, 11:21 AM
#2
It's still under construction and another major update is expected near Christmas. I'm not sure if your comments are funny, but games often face delays, though most developers tend to be more transparent about their progress than they usually are. Four years of work feels like a short time compared to the resources available at the moment.
D
Default_Matix
12-08-2016, 11:21 AM #2

It's still under construction and another major update is expected near Christmas. I'm not sure if your comments are funny, but games often face delays, though most developers tend to be more transparent about their progress than they usually are. Four years of work feels like a short time compared to the resources available at the moment.

N
NrosenYT
Member
174
12-09-2016, 08:47 PM
#3
Development began in 2011 with a demo presentation of the game they intended to build. My intention isn’t to provoke, but to ask if others share my concerns about a project that may have been funded over time. I label it a scam since Chris Roberts has essentially defrauded anyone who contributed financially. He promised a future product at a certain price, then altered it and the terms after he secured the funds, refusing refunds for those who didn’t accept the revised conditions.
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NrosenYT
12-09-2016, 08:47 PM #3

Development began in 2011 with a demo presentation of the game they intended to build. My intention isn’t to provoke, but to ask if others share my concerns about a project that may have been funded over time. I label it a scam since Chris Roberts has essentially defrauded anyone who contributed financially. He promised a future product at a certain price, then altered it and the terms after he secured the funds, refusing refunds for those who didn’t accept the revised conditions.

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FoxPlayer10
Junior Member
41
12-11-2016, 06:31 AM
#4
You're only loosely involved since you received a free account after buying an AMD GPU, but it's taking a long time mainly because of changing priorities. It would be better if they followed the initial plan and launched the product before considering expansions.
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FoxPlayer10
12-11-2016, 06:31 AM #4

You're only loosely involved since you received a free account after buying an AMD GPU, but it's taking a long time mainly because of changing priorities. It would be better if they followed the initial plan and launched the product before considering expansions.

M
Mc_cat_rules
Junior Member
47
12-15-2016, 09:36 AM
#5
the main issue is that the boss (insert name here) demands more flashy tech demos than a solid game, he also has high expectations and plans to launch an AAA title on an indie budget. most of his money is already spent, and the project is only about 30% complete. some team members and developers are falling behind on pay, and the atmosphere in the group is growing more negative. this comes from an inside report a few months ago (I have to search hard to find the details) from someone who left as things began to fall apart. I really hope the game makes progress, but it’s the giant 3 at this point.
M
Mc_cat_rules
12-15-2016, 09:36 AM #5

the main issue is that the boss (insert name here) demands more flashy tech demos than a solid game, he also has high expectations and plans to launch an AAA title on an indie budget. most of his money is already spent, and the project is only about 30% complete. some team members and developers are falling behind on pay, and the atmosphere in the group is growing more negative. this comes from an inside report a few months ago (I have to search hard to find the details) from someone who left as things began to fall apart. I really hope the game makes progress, but it’s the giant 3 at this point.

X
Xandoxiii
Junior Member
1
12-18-2016, 07:54 PM
#6
Smoke and mirrors—was it a test or a paid video? Early access titles that demand payment for beta versions tend to struggle. Rust & Ark face many criticisms. They’ve already spent your money, so why the push? Look at these games versus BF1’s free beta; BF1 is set for strong sales over the next couple of years, while Star Citizen risks damaging its reputation by charging for an unstable release.
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Xandoxiii
12-18-2016, 07:54 PM #6

Smoke and mirrors—was it a test or a paid video? Early access titles that demand payment for beta versions tend to struggle. Rust & Ark face many criticisms. They’ve already spent your money, so why the push? Look at these games versus BF1’s free beta; BF1 is set for strong sales over the next couple of years, while Star Citizen risks damaging its reputation by charging for an unstable release.

O
OG_NAME30
Member
53
12-20-2016, 04:57 PM
#7
Seems like the final Duke Nukem title was the one that came after the buzz. Nice to have missed the fuss back then!
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OG_NAME30
12-20-2016, 04:57 PM #7

Seems like the final Duke Nukem title was the one that came after the buzz. Nice to have missed the fuss back then!

J
JustCallMeLP
Junior Member
38
12-26-2016, 04:24 AM
#8
I wasn’t part of the initial phase so my understanding might be incomplete on what was promised. What was offered to early supporters has now grown into something much larger and more ambitious, which I believe contributes significantly to the issue. If they had stuck to the original vision, they could have relied on that launch and planned further updates. Consider another recent online gaming title as a comparison. I supported Elite: Dangerous during its Kickstarter campaign. I recognized it was a high-risk investment and didn’t just buy in for the basic version but for the extensive expansion possibilities. For a game that didn’t exist and wasn’t available for over a year, and I wouldn’t care whether I enjoyed it, using expansions would have been pointless. It did happen eventually, though late—this isn’t surprising. It wasn’t flawless at launch, nor is it now. But they delivered a product and sold it to a wider audience beyond the original backers. Since then, they’ve added more features and continue planning further expansions. Would Star Citizen have followed a similar release strategy? I’m supporting two other Kickstarter projects, both of which seem unlikely to launch soon and are already behind schedule. One is clearly a waste of time, while the other may eventually succeed but is known for slow progress on its promises...
J
JustCallMeLP
12-26-2016, 04:24 AM #8

I wasn’t part of the initial phase so my understanding might be incomplete on what was promised. What was offered to early supporters has now grown into something much larger and more ambitious, which I believe contributes significantly to the issue. If they had stuck to the original vision, they could have relied on that launch and planned further updates. Consider another recent online gaming title as a comparison. I supported Elite: Dangerous during its Kickstarter campaign. I recognized it was a high-risk investment and didn’t just buy in for the basic version but for the extensive expansion possibilities. For a game that didn’t exist and wasn’t available for over a year, and I wouldn’t care whether I enjoyed it, using expansions would have been pointless. It did happen eventually, though late—this isn’t surprising. It wasn’t flawless at launch, nor is it now. But they delivered a product and sold it to a wider audience beyond the original backers. Since then, they’ve added more features and continue planning further expansions. Would Star Citizen have followed a similar release strategy? I’m supporting two other Kickstarter projects, both of which seem unlikely to launch soon and are already behind schedule. One is clearly a waste of time, while the other may eventually succeed but is known for slow progress on its promises...

T
tylerboylai
Junior Member
25
01-13-2017, 10:15 PM
#9
I purchased Elite Dangerous about a year ago, including the Horizons Season, for a significant amount of money. In my view, it was a worthwhile investment, and I'm excited to see its development moving forward. I also think it could have been an even stronger choice for Star Citizen.
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tylerboylai
01-13-2017, 10:15 PM #9

I purchased Elite Dangerous about a year ago, including the Horizons Season, for a significant amount of money. In my view, it was a worthwhile investment, and I'm excited to see its development moving forward. I also think it could have been an even stronger choice for Star Citizen.

F
Forever_happy
Member
52
02-02-2017, 03:09 PM
#10
The project wasn't meant to debut in 2012? That's what you're asking about? They originally planned for a release by the end of 2016, but that didn't happen because the game is going to be much larger than anyone anticipated. Development takes a long time, longer than it seems, especially with the scope for SC. A lot has been done behind the scenes. The engine is so different now that they've changed its name. We really don't know much about Squadron 42 (the singleplayer) except for the actors, but it's expected to be available by 2017 at the very least. No later than 2018.
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Forever_happy
02-02-2017, 03:09 PM #10

The project wasn't meant to debut in 2012? That's what you're asking about? They originally planned for a release by the end of 2016, but that didn't happen because the game is going to be much larger than anyone anticipated. Development takes a long time, longer than it seems, especially with the scope for SC. A lot has been done behind the scenes. The engine is so different now that they've changed its name. We really don't know much about Squadron 42 (the singleplayer) except for the actors, but it's expected to be available by 2017 at the very least. No later than 2018.

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