F5F Stay Refreshed Software PC Gaming Yes, there is a way to reduce the video game's resolution without relying solely on the DSR factor.

Yes, there is a way to reduce the video game's resolution without relying solely on the DSR factor.

Yes, there is a way to reduce the video game's resolution without relying solely on the DSR factor.

A
aberrode
Member
142
08-06-2023, 05:56 AM
#1
I have enabled DSR factors in NVidia control panel but this is why just selecting a higher resolution in game is not an option for me but a resolution multiplayer is (when I say resolution multiplayer I mean that parameter in some games that is usually 1x, 1.5x, 2x or a bar that says 100% which means native resolution and you can raise it or lower it to reach other resolutions). I am gaming in a 4k TV (Q6fn) that when is set at 4k it reaches 60Hz but if is set at 1440p can reach 120Hz. The thing is when I set my TV at 1440p 120Hz and put a game at 4k using a resolution multiplayer like you can find in Re: Village, GTA: V or RDR2 the TV keeps thinking that I am running the game at 1440p and therefore keeps refreshing at 120HZ which results in 0 screen tearing, no stutter and low input lag. For games that don´t have a resolution multiplayer I have to set the resolution of the game in the common resolution parameter to 4k which results in my TV detecting it and switching to 4k 60Hz which is a much worst experience. So my question is, is there anyway to change resolution in games that don´t include a resolution multiplayer in a away that the resolution in the game parameters keeps set at 1440p? maybe there is some third party software that acts like a resolution multiplayer? Thanks a lot in advance guys
A
aberrode
08-06-2023, 05:56 AM #1

I have enabled DSR factors in NVidia control panel but this is why just selecting a higher resolution in game is not an option for me but a resolution multiplayer is (when I say resolution multiplayer I mean that parameter in some games that is usually 1x, 1.5x, 2x or a bar that says 100% which means native resolution and you can raise it or lower it to reach other resolutions). I am gaming in a 4k TV (Q6fn) that when is set at 4k it reaches 60Hz but if is set at 1440p can reach 120Hz. The thing is when I set my TV at 1440p 120Hz and put a game at 4k using a resolution multiplayer like you can find in Re: Village, GTA: V or RDR2 the TV keeps thinking that I am running the game at 1440p and therefore keeps refreshing at 120HZ which results in 0 screen tearing, no stutter and low input lag. For games that don´t have a resolution multiplayer I have to set the resolution of the game in the common resolution parameter to 4k which results in my TV detecting it and switching to 4k 60Hz which is a much worst experience. So my question is, is there anyway to change resolution in games that don´t include a resolution multiplayer in a away that the resolution in the game parameters keeps set at 1440p? maybe there is some third party software that acts like a resolution multiplayer? Thanks a lot in advance guys

S
spy_321
Member
50
08-25-2023, 11:51 PM
#2
You're asking if running games on your TV at lower resolution is possible, specifically below native UHD. That's correct. You can adjust settings in the game to scale down the resolution, which reduces the pixel count to something like 2560x1440. Then your TV should recognize that instead of the full 4K. DSR essentially doubles the resolution during rendering, but it's optimized for smoother frame rates compared to some other methods. The nVidia Control panel also handles this scaling, though it's noted to be more FPS-friendly.
S
spy_321
08-25-2023, 11:51 PM #2

You're asking if running games on your TV at lower resolution is possible, specifically below native UHD. That's correct. You can adjust settings in the game to scale down the resolution, which reduces the pixel count to something like 2560x1440. Then your TV should recognize that instead of the full 4K. DSR essentially doubles the resolution during rendering, but it's optimized for smoother frame rates compared to some other methods. The nVidia Control panel also handles this scaling, though it's noted to be more FPS-friendly.

H
HaptiosHD
Member
52
08-30-2023, 12:45 PM
#3
Absolutely, you could modify the NVIDIA driver, which is how DSR originated. It’s essentially the same approach. I’m not sure what the problem is, but if you list every factor in DSR and pick the resolution you prefer in any game, it should work well. This method is likely more straightforward than a one-time per-game fix.
H
HaptiosHD
08-30-2023, 12:45 PM #3

Absolutely, you could modify the NVIDIA driver, which is how DSR originated. It’s essentially the same approach. I’m not sure what the problem is, but if you list every factor in DSR and pick the resolution you prefer in any game, it should work well. This method is likely more straightforward than a one-time per-game fix.

L
live77
Member
194
09-02-2023, 03:03 PM
#4
I found the term "multiplayer" instead of "multiplier." Thanks for catching that.
L
live77
09-02-2023, 03:03 PM #4

I found the term "multiplayer" instead of "multiplier." Thanks for catching that.

J
juanma18c
Junior Member
43
09-02-2023, 04:01 PM
#5
You need to adjust the rendering settings so it works smoothly at 4K and then scales down to 1440p without the TV detecting the higher resolution. Change the native resolution in DSR and ensure it runs from that point. Avoid using the Nvidia custom tool as it blocks DSR. Try modifying CRU settings to cap resolutions at 1440p, or edit the registry for dual support. Also confirm NVCP is configured to use the GPU for scaling rather than the TV.
J
juanma18c
09-02-2023, 04:01 PM #5

You need to adjust the rendering settings so it works smoothly at 4K and then scales down to 1440p without the TV detecting the higher resolution. Change the native resolution in DSR and ensure it runs from that point. Avoid using the Nvidia custom tool as it blocks DSR. Try modifying CRU settings to cap resolutions at 1440p, or edit the registry for dual support. Also confirm NVCP is configured to use the GPU for scaling rather than the TV.