Yes, it is feasible to recompile terrain voxel data.
Yes, it is feasible to recompile terrain voxel data.
You're trying to extract the map data from Subnautica and converting it into a 3D format for Unity or Blender. The files you found like .octrees, .batchHeightmap, etc., contain spatial information that can be used to build a 3D model. Since the game uses Unity 2019.3.36f1, you may need to adapt the conversion tools or scripts to match that version's format and capabilities.