Yes, insufficient RAM can lead to game stuttering.
Yes, insufficient RAM can lead to game stuttering.
I assembled my own system a couple of months back (full details below). The RAM I purchased was the Patriot Viper Steel 3866MHz C18 (2×8GB). It comes with a premium price tag, but reviewers praised its performance. Online testers using Samsung’s B-Die chip reported it was among the top options currently available. Yet, after testing with Taiphoon Burner, it turned out to be from SpecTek—a budget version of Micron that makes inexpensive memory chips. The actual chip type remains unclear. It seems Patriot might be trying to confuse buyers by selling cheaper RAM at a higher cost. Their site doesn’t specify the die type for this model. Fortunately, I managed to enable XMP settings, allowing it to run at the advertised speed despite some memory timing issues. HWiNFO displays: Tcas: 18 Trcd: 21 Trp: 21 Tras: 41 Trc: 87 Trfc: 653 Also, UserBenchmark reports a score of 92% and latency of 70ns—lower than what many cheaper 3200MHz C16 sticks can offer. Initially, I didn’t mind since my main games are Rainbow Six Siege and it performed adequately. This week I started playing CoD Warzone and Ori and the Will of the Wisps, and both games suffered significant stuttering. While framerates are high, there are frequent timing delays (verified via RTSS). My guess is that because both titles are open-world, my RAM might struggle with loading/unloading data, causing those spikes. This could explain the lag in games that load once at start versus those that load all maps. Is this the reason? Or am I off the right path? Here’s the full spec list: CPU: Ryzen 7 3700X GPU: MSI Nvidia GeForce RTX 2070 Super Ventus OC RAM: Viper Steel 16GB 3866MHz CL18 Motherboard: Asus TUF X570-Plus Wi-Fi SSD: Sabrent Rocket 2TB NVMe PSU: Cooler Master MasterWatt 650