Yes, exclusivity can sometimes benefit consumers by creating a sense of prestige or uniqueness around a product.
Yes, exclusivity can sometimes benefit consumers by creating a sense of prestige or uniqueness around a product.
It offers certain advantages, especially on PC like Star Citizen. On consoles it provides less but still enhances performance on the platform.
It varies. If a whole game is reduced due to one platform, then it's true. Otherwise, exclusivity is a problem.
I see things differently, but I’m not sure it’s that straightforward. PC releases often fall short at times, but I think the main issues are usually simple: limited budgets and overly tight deadlines. Or maybe the creators didn’t plan for the PC version to succeed. That’s not the same as deliberately limiting a game to favor another platform. Exclusivity tends to hurt consumers. The rare case is when a title really needed support to launch—like Bayonetta 2. Despite its critical acclaim, the original didn’t perform well financially. Bayonetta 2 likely wouldn’t have been released without a big publisher’s backing, which helped it reach audiences.