World of Tanks introduced ray tracing but with some limitations.
World of Tanks introduced ray tracing but with some limitations.
I play this game from time to time. I enjoy it because it's free and offers a solid experience.
I checked YouTube and discovered something interesting.
The ray tracing is applied only to shadow details, not for shiny reflections.
It’s nice to see a developer use ray tracing without needing a specific GPU, like Nvidia RTXs. At least we gain some insight from them as they explain how ray-traced shadows function in the video.
Still, it’s just the shadows so far. No one bothers to focus on their tank’s shadow because they’re too focused on targeting enemy weak points and checking the minimap. LOL
Hopefully Wargaming will fully adopt ray tracing since WoT isn’t too demanding for GPU, and it could make better use of the graphics card with ray tracing enabled. But it makes me think about how ray-traced classic Doom II was—still not very taxing on a GTX 1080 Ti even at 60 fps. LOL
What do you all think?
Are you planning to try ray-traced WoT in the future?
It's interesting how wargaming focuses so much on enhancing shadows while many people aren't really concerned about them, even if they're not ray-traced. Most folks prefer more eye-catching reflections rather than shadows. It's even worse when performance is affected (lower FPS) and the focus shifts to Intel's solutions. LOL
AMD and Nvidia RTX don't always receive the same attention from wargaming communities.
Yes, because shadows change with each angle, an object can be positioned differently in its surroundings.
I never noticed the sharp shadow edges until I watched this video. At first, I was surprised by the title, but let's see how gaming can make tanks look more shiny and reflections brighter, along with more impressive gunfire effects to keep players engaged.