Witcher 3 runs smoothly across devices. Performance varies based on system specs.
Witcher 3 runs smoothly across devices. Performance varies based on system specs.
Do you think the game is running smoothly so far? I notice some players with powerful setups only achieving around 60 fps on ultra settings. Personally, I feel it could have been improved—it looks great, but I can switch to other games that perform similarly and see better results. What average frame rates are you seeing? And which settings are you using? I’d appreciate your insights.
I own a GTX 970 G1 and achieve over 80 fps outside cities. Here are my configurations: Resolution: 1080p Display: Borderless Nvidia Hairworks: Off (I reach 55-60 fps when enabled) Background elements: Ultra Shadow: High Terrain Quality: Ultra Water Quality: Ultra Grass Density: Ultra Texture Quality: Ultra Foliage Visibility Range: High (Setting it to ultra lowers my FPS by 10-15.) Detail Level: Ultra Hardware Cursor: On Post Processing Motion Blur: On Blur: On AA: On (turning it off doesn't boost my fps - odd) Bloom: On Sharpness: Off Ambient Occlusion: HBAO+ Depth Of Field: Off (Really, turning this off makes the game look bad) Chromatic Aberration: On Vignetting: On Light Shafts: On I have SweetFX on and it reduces my fps by 5 or 10 based on location in the game.
I believe Witcher 3 and GTA V perform quite well. For players with beastly setups only needing 60fps, it's normal unless you lower some options. Don't obsess over pushing graphics to the highest level—it's no longer worthwhile since we're well beyond diminishing returns. It's getting harder to distinguish the subtle differences between high and ultra, yet ultra demands significantly more processing power.
I understand, you don't have to be on ultra or enabled. I turned off AA and saw only a small boost in performance—about 15fps. The same applies to hairworks; they drop my frame rate noticeably. It really frustrates me when draw distances are reduced in any game—it breaks immersion instantly. Seeing trees, bushes, people, or buildings pop up suddenly 30 meters ahead is really distracting.
It's essential to explore simpler approaches for handling the distance LOD issue.