Why Steam?
Why Steam?
Sure, you're still able to sell your used games (books/movies/media) as long as they meet certain age requirements and don't involve online elements. Accepting the terms doesn't alter anything on the disc, no serial numbers are stored on servers, and any new user can agree to the same license again. Also, this isn't just a suggestion—it's required by law. You own what you buy, and you're free to sell it.
https://en.wikipedia.org/wiki/First-sale_doctrine
It's similar to voiding a warranty if you remove stickers; they're attempting to deter you without valid legal reasons.
Once more, could you clarify what you mean by "not true" about my previous comment? This conversation was centered solely on the definition of a purchased game. The law has always focused on the right to play it. I simply noted that this has been consistent for both physical and digital versions, but now you’re arguing otherwise, yet here you’re acknowledging it’s just a right to play it. Perhaps choose a direction and stick with it.
It is valuable to recognize that platforms such as Steam maintain a record of ownership without needing computer or physical storage for the media. You can easily reinstall and play it anytime. The license remains valid forever. It was difficult not having physical media available, but I would gladly have games like Quake 2, Narc, or Twinsen's Odyssey in my Steam collection.