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Why play Hack & Slash loot games?

Why play Hack & Slash loot games?

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BeBo18
Junior Member
13
11-06-2023, 10:32 PM
#11
I haven't really liked Diablo or that kind of game. It's more enjoyable when playing with a friend, but not much for me. I suppose it comes down to personal preferences. There hasn't been a single open-world survival crafting title I didn't like, and I could spend hours breaking rocks with a pickaxe and grinding stone, yet many people wouldn't find that exciting.
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BeBo18
11-06-2023, 10:32 PM #11

I haven't really liked Diablo or that kind of game. It's more enjoyable when playing with a friend, but not much for me. I suppose it comes down to personal preferences. There hasn't been a single open-world survival crafting title I didn't like, and I could spend hours breaking rocks with a pickaxe and grinding stone, yet many people wouldn't find that exciting.

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MrGasth
Member
226
11-26-2023, 02:45 PM
#12
I believe your preferences have shifted. There are essentially two main types of genres: story-focused and more casual or arcade-oriented. You're open to blending them, but I’ll lean toward the playful side. I’ll avoid cutscenes since they often lead to predictable plots in games like looters or shooters—those usually feel dull. I spent a lot of time on Nier Automata, for instance, but the story was too straightforward and cliché. I appreciated the theme, though, but it didn’t enhance the experience enough. Games that prioritize storytelling over gameplay often feel forced, and I’ve seen remakes and remasters fall short. Original titles are usually better. Another example is Dino Crisis and its sequel; they still work well today and showcase how action should drive fun rather than a heavy narrative. Keep it simple, stay engaged with the mechanics, and enjoy beating high scores!
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MrGasth
11-26-2023, 02:45 PM #12

I believe your preferences have shifted. There are essentially two main types of genres: story-focused and more casual or arcade-oriented. You're open to blending them, but I’ll lean toward the playful side. I’ll avoid cutscenes since they often lead to predictable plots in games like looters or shooters—those usually feel dull. I spent a lot of time on Nier Automata, for instance, but the story was too straightforward and cliché. I appreciated the theme, though, but it didn’t enhance the experience enough. Games that prioritize storytelling over gameplay often feel forced, and I’ve seen remakes and remasters fall short. Original titles are usually better. Another example is Dino Crisis and its sequel; they still work well today and showcase how action should drive fun rather than a heavy narrative. Keep it simple, stay engaged with the mechanics, and enjoy beating high scores!

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