F5F Stay Refreshed Software PC Gaming Why are video game files so big?

Why are video game files so big?

Why are video game files so big?

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Assou23
Member
121
05-26-2016, 10:57 AM
#1
Video games have become significantly larger in recent years, with some titles now requiring massive amounts of storage space. Games like Battlefront and Battlefield can take up 70-80 gigabytes, while just a few years ago downloads were typically around 10-20 gigabytes.
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Assou23
05-26-2016, 10:57 AM #1

Video games have become significantly larger in recent years, with some titles now requiring massive amounts of storage space. Games like Battlefront and Battlefield can take up 70-80 gigabytes, while just a few years ago downloads were typically around 10-20 gigabytes.

G
Gunner2000
Member
226
05-29-2016, 07:00 PM
#2
Because there is an immense amount of data.
Large scale images in absurdly good quality 3D takes a lot of pixels.
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Gunner2000
05-29-2016, 07:00 PM #2

Because there is an immense amount of data.
Large scale images in absurdly good quality 3D takes a lot of pixels.

C
cpilz
Junior Member
8
05-29-2016, 07:31 PM
#3
A few years ago there was huge games too. GTA V, DOOM 2016 etc. All over 50GB.
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cpilz
05-29-2016, 07:31 PM #3

A few years ago there was huge games too. GTA V, DOOM 2016 etc. All over 50GB.

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Tylercoco99
Member
114
06-03-2016, 03:08 PM
#4
Because there is an immense amount of data.
Large scale images in absurdly good quality 3D takes a lot of pixels.
T
Tylercoco99
06-03-2016, 03:08 PM #4

Because there is an immense amount of data.
Large scale images in absurdly good quality 3D takes a lot of pixels.

K
Kaaady
Member
171
06-03-2016, 04:09 PM
#5
Red Dead Redemption 2 requires a download of 110GB. It features expansive open worlds, enhanced detail and realism, sophisticated physics systems, and higher resolution graphics. Technological advancements continue to evolve.
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Kaaady
06-03-2016, 04:09 PM #5

Red Dead Redemption 2 requires a download of 110GB. It features expansive open worlds, enhanced detail and realism, sophisticated physics systems, and higher resolution graphics. Technological advancements continue to evolve.

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andrewliu12
Member
170
06-03-2016, 06:07 PM
#6
Previously, Doom 3 released in the 2000s only required 1.5 gigabytes of storage. As games have evolved and become increasingly complex, they now demand significantly more space. Given the availability of high-capacity solid-state drives and hard drives at affordable prices, this is not a major concern.
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andrewliu12
06-03-2016, 06:07 PM #6

Previously, Doom 3 released in the 2000s only required 1.5 gigabytes of storage. As games have evolved and become increasingly complex, they now demand significantly more space. Given the availability of high-capacity solid-state drives and hard drives at affordable prices, this is not a major concern.

C
Chester09
Senior Member
491
06-14-2016, 05:23 AM
#7
In the past, there was some concern regarding Falcon 4.0 and its sizable disk usage.
Forty megabytes were allocated.
This occurred as 120-megabyte drives began to become available for purchase.
C
Chester09
06-14-2016, 05:23 AM #7

In the past, there was some concern regarding Falcon 4.0 and its sizable disk usage.
Forty megabytes were allocated.
This occurred as 120-megabyte drives began to become available for purchase.

H
Huuulk
Junior Member
24
07-05-2016, 09:54 AM
#8
Ultimately, this involves increased texture detail and quantity, alongside the incorporation of fresh shader effects, elevated polygon counts across all assets, larger overall environments featuring distinct shapes and intricacies, and a greater volume of audio content—including environmental sounds and dialogue—all rendered with enhanced fidelity.
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Huuulk
07-05-2016, 09:54 AM #8

Ultimately, this involves increased texture detail and quantity, alongside the incorporation of fresh shader effects, elevated polygon counts across all assets, larger overall environments featuring distinct shapes and intricacies, and a greater volume of audio content—including environmental sounds and dialogue—all rendered with enhanced fidelity.

J
james26665
Senior Member
537
07-06-2016, 04:15 AM
#9
This engine, paired with DirectX 12 textures and overlays like maps and terraces, supported numerous game functionalities including 4K resolution.
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james26665
07-06-2016, 04:15 AM #9

This engine, paired with DirectX 12 textures and overlays like maps and terraces, supported numerous game functionalities including 4K resolution.

F
faminmain
Junior Member
43
07-13-2016, 12:33 PM
#10
A further point to note is the volume of the sound data within these titles. My copy of Rainbow Six Siege relies heavily on audio.
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faminmain
07-13-2016, 12:33 PM #10

A further point to note is the volume of the sound data within these titles. My copy of Rainbow Six Siege relies heavily on audio.

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