F5F Stay Refreshed Software PC Gaming Which visual configurations can be reduced or turned off to enhance speed?

Which visual configurations can be reduced or turned off to enhance speed?

Which visual configurations can be reduced or turned off to enhance speed?

Pages (2): Previous 1 2
S
ShelbyL115
Junior Member
8
12-29-2020, 09:10 PM
#11
You can pair AA with FSR/DLSS, many games already support it, with minimal effect on performance and enhanced visuals compared to without AA.
S
ShelbyL115
12-29-2020, 09:10 PM #11

You can pair AA with FSR/DLSS, many games already support it, with minimal effect on performance and enhanced visuals compared to without AA.

M
Marinehobo
Member
63
01-03-2021, 02:01 AM
#12
resolution
shadow, AA, anisothropic, shader, lightning
M
Marinehobo
01-03-2021, 02:01 AM #12

resolution
shadow, AA, anisothropic, shader, lightning

J
jumpstreet21
Junior Member
15
01-14-2021, 01:45 AM
#13
For titles with this configuration, the resolution choice plays a significant role in performance. My setup is capable enough that I rarely adjust settings to boost FPS further, but when I used an older GTX950M laptop, setting the render resolution was essential for running games my system could barely manage. Although my hardware wasn’t top-tier and I didn’t require extremely high frame rates, since I mainly played first-person shooters I aimed for at least 60 FPS for a smooth experience. Two popular games—Overwatch and Call of Duty: Black Ops III—offered this option. Running them at 1280x720 with a render resolution between 50% and 75% kept me around a stable 60 FPS, even though the visuals were noticeably blurred. Without that slider, I wouldn’t have been able to reach such frame rates. Many recommendations exist for balancing performance and graphics quality, but I’d be quick to dismiss the "Extra" or "Ultra" settings unless you own a powerful modern GPU. The difference between High and Extra/Ultra can often go unnoticed by most players, yet it still affects FPS noticeably. Even with an RTX 2070 Super in my current rig, I usually stick to High settings for most games, except for older titles from the early 2000s or early 2010s.
J
jumpstreet21
01-14-2021, 01:45 AM #13

For titles with this configuration, the resolution choice plays a significant role in performance. My setup is capable enough that I rarely adjust settings to boost FPS further, but when I used an older GTX950M laptop, setting the render resolution was essential for running games my system could barely manage. Although my hardware wasn’t top-tier and I didn’t require extremely high frame rates, since I mainly played first-person shooters I aimed for at least 60 FPS for a smooth experience. Two popular games—Overwatch and Call of Duty: Black Ops III—offered this option. Running them at 1280x720 with a render resolution between 50% and 75% kept me around a stable 60 FPS, even though the visuals were noticeably blurred. Without that slider, I wouldn’t have been able to reach such frame rates. Many recommendations exist for balancing performance and graphics quality, but I’d be quick to dismiss the "Extra" or "Ultra" settings unless you own a powerful modern GPU. The difference between High and Extra/Ultra can often go unnoticed by most players, yet it still affects FPS noticeably. Even with an RTX 2070 Super in my current rig, I usually stick to High settings for most games, except for older titles from the early 2000s or early 2010s.

R
Rosen05
Member
152
01-20-2021, 11:22 PM
#14
Generally the top performers are:
Resolution
Shadows (these usually re-render the scene from another angle)
Ambient Occlusion may also be included, based on the type
Detailed reflections can also refresh the scene, though most use screen-space effects now
Clearly, adding complexity or environments impacts detail and lighting, so I’d refer to
https://www.nvidia.com/en-us/geforce/new...nce-guide/
for guidance on settings that affect performance since there are many options and games often stick to similar configurations.
R
Rosen05
01-20-2021, 11:22 PM #14

Generally the top performers are:
Resolution
Shadows (these usually re-render the scene from another angle)
Ambient Occlusion may also be included, based on the type
Detailed reflections can also refresh the scene, though most use screen-space effects now
Clearly, adding complexity or environments impacts detail and lighting, so I’d refer to
https://www.nvidia.com/en-us/geforce/new...nce-guide/
for guidance on settings that affect performance since there are many options and games often stick to similar configurations.

Pages (2): Previous 1 2