What might be behind the decrease in frames per second?
What might be behind the decrease in frames per second?
Hello,
I'm attempting to run several game clients at once to improve efficiency. I noticed my FPS starts falling after the second one (I open 3-4) even though CPU and GPU usage stay near normal levels. I'm looking for the exact reason so I can upgrade to a desktop later without facing this issue.
Laptop specifications:
16gb RAM, Ryzen 4600, GTX 1650 Ti, SSD NVMe.
Idle Usage (not software running at startup):
- [Link](https://imgur.com/kgKzI7m)
- View: [Image](https://i.imgur.com/kgKzI7m.png)
- Client 1: [Link](https://imgur.com/6JdtySl)
View: [Image](https://i.imgur.com/6JdtySl.png)
- Client 2: [Link](https://imgur.com/3UUlkz1)
View: [Image](https://i.imgur.com/3UUlkz1.png)
- Client 3: [Link](https://imgur.com/A3DrDVc)
View: [Image](https://i.imgur.com/A3DrDVc.png)
Is this related to hardware limits or the laptop's design? I'm curious if a similar setup around $800-900 would handle three clients smoothly without FPS drops. Thanks.
I'm not sure what you're referring to, but the figures are similar. Each client uses 1gb of RAM, 15% CPU usage, and 10-12% GPU usage. If I push it too far and try to open more than 8-10, the numbers stay the same but FPS drops. This might be related to temperature or fan issues since the values jump quickly and approach a critical level on the speedfan image I shared earlier.
The game being Grand Fantasia is old, so it could be connected to laptop cooling challenges with a powerful graphics card rather than a hardware limitation, though I'm not sure.