What is the 'CPU Busy' reading in HWiNFO64?
What is the 'CPU Busy' reading in HWiNFO64?
The "CPU Busy" reading shows how much processing power your game is using. A higher value means more strain on the CPU. For context, your current reading after 30 minutes is normal and not a problem. If it spikes unexpectedly, check for resource leaks or performance issues.
See this to grasp the concept. The focus is on GPU workload, but the idea works for CPUs too because both have limitations during rendering—each must wait for the other to finish.
Thanks! I'll keep an eye on it. They're listed in my signature below the post.