F5F Stay Refreshed Software PC Gaming What are our goals?

What are our goals?

What are our goals?

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Shel_308
Junior Member
43
10-24-2016, 12:07 AM
#21
Upgrade to a 64-bit version. This update improves speed in compact spaces without loading screens. Consider enabling load screens, reserving space, or letting users pick their preference. Use more region-specific shadows rather than universal ones.
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Shel_308
10-24-2016, 12:07 AM #21

Upgrade to a 64-bit version. This update improves speed in compact spaces without loading screens. Consider enabling load screens, reserving space, or letting users pick their preference. Use more region-specific shadows rather than universal ones.

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195
10-26-2016, 06:55 PM
#22
An expansive universe unfolds, surpassing any previous scale. Enhanced settlement structures, a richer crafting framework, and intense conflicts among various groups shape the landscape. The narrative evolves beyond simple good versus evil, incorporating deeper themes, improved physics, and more dynamic weapon systems.
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Flashplayer551
10-26-2016, 06:55 PM #22

An expansive universe unfolds, surpassing any previous scale. Enhanced settlement structures, a richer crafting framework, and intense conflicts among various groups shape the landscape. The narrative evolves beyond simple good versus evil, incorporating deeper themes, improved physics, and more dynamic weapon systems.

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LuckyDog2000
Member
56
10-26-2016, 10:16 PM
#23
I’d also enjoy seeing elements like the Nemesis system, adding depth to villains and highlighting meaningful quests. For this kind of experience, procedurally generated dungeons or tailored versions could work well—depending on whether you’re exploring alone or with certain companions. I believe it would be exciting to include companions with richer roles in your main story, while keeping these choices optional and evolving throughout the game. Plus, destructible environments would really enhance immersion!
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LuckyDog2000
10-26-2016, 10:16 PM #23

I’d also enjoy seeing elements like the Nemesis system, adding depth to villains and highlighting meaningful quests. For this kind of experience, procedurally generated dungeons or tailored versions could work well—depending on whether you’re exploring alone or with certain companions. I believe it would be exciting to include companions with richer roles in your main story, while keeping these choices optional and evolving throughout the game. Plus, destructible environments would really enhance immersion!

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Char1ie_XD
Senior Member
578
11-01-2016, 07:53 AM
#24
Consider the tale of the Witcher in Elder Scrolls, where the struggles and choices mirror the grim world of Geralt, but with a twist to fit the lore and challenges of the realm.
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Char1ie_XD
11-01-2016, 07:53 AM #24

Consider the tale of the Witcher in Elder Scrolls, where the struggles and choices mirror the grim world of Geralt, but with a twist to fit the lore and challenges of the realm.

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Bosskj
Member
100
11-01-2016, 09:23 PM
#25
Co-op Initiative /closed
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Bosskj
11-01-2016, 09:23 PM #25

Co-op Initiative /closed

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