What are our goals?
What are our goals?
An expansive universe unfolds, surpassing any previous scale. Enhanced settlement structures, a richer crafting framework, and intense conflicts among various groups shape the landscape. The narrative evolves beyond simple good versus evil, incorporating deeper themes, improved physics, and more dynamic weapon systems.
I’d also enjoy seeing elements like the Nemesis system, adding depth to villains and highlighting meaningful quests. For this kind of experience, procedurally generated dungeons or tailored versions could work well—depending on whether you’re exploring alone or with certain companions. I believe it would be exciting to include companions with richer roles in your main story, while keeping these choices optional and evolving throughout the game. Plus, destructible environments would really enhance immersion!
Consider the tale of the Witcher in Elder Scrolls, where the struggles and choices mirror the grim world of Geralt, but with a twist to fit the lore and challenges of the realm.