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Vulkan in Linux

Vulkan in Linux

C
70
03-20-2016, 10:48 PM
#1
Vulkan is widely adopted on Linux for high-performance graphics development. Many applications and games utilize it to achieve better efficiency and control over hardware resources.
C
camthecatlover
03-20-2016, 10:48 PM #1

Vulkan is widely adopted on Linux for high-performance graphics development. Many applications and games utilize it to achieve better efficiency and control over hardware resources.

A
ATacticalCat_
Member
201
03-21-2016, 05:08 PM
#2
Lolz, this has been flooded with comments. I'm interested in seeing performance in Linux vs Windows using Vulkan, but I'm not sure we're going to be seeing any triple a titles come out with the vulkan api and multi-platform support any time soon (a couple years maybe). I'd love to see Doom on linux, but I read somewhere that the developers had no intention of porting the game
A
ATacticalCat_
03-21-2016, 05:08 PM #2

Lolz, this has been flooded with comments. I'm interested in seeing performance in Linux vs Windows using Vulkan, but I'm not sure we're going to be seeing any triple a titles come out with the vulkan api and multi-platform support any time soon (a couple years maybe). I'd love to see Doom on linux, but I read somewhere that the developers had no intention of porting the game

G
guguis_3000
Member
145
03-21-2016, 05:56 PM
#3
It seems you're suggesting alternatives beyond gaming-focused projects. Let's explore other options.
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guguis_3000
03-21-2016, 05:56 PM #3

It seems you're suggesting alternatives beyond gaming-focused projects. Let's explore other options.

D
diegoiav
Member
101
03-21-2016, 09:10 PM
#4
Standard desktop software isn't expected to gain from Vulkan or DX12 on Windows right now. Rewriting it would likely be a waste of time. Desktop environments and backend GUI libraries already support these technologies, and with the shift toward Wayland, we'll probably see more Vulkan options in the future. OpenGL applications will remain available and perform adequately. There are still some hardware constraints to consider.
D
diegoiav
03-21-2016, 09:10 PM #4

Standard desktop software isn't expected to gain from Vulkan or DX12 on Windows right now. Rewriting it would likely be a waste of time. Desktop environments and backend GUI libraries already support these technologies, and with the shift toward Wayland, we'll probably see more Vulkan options in the future. OpenGL applications will remain available and perform adequately. There are still some hardware constraints to consider.