F5F Stay Refreshed Software PC Gaming VRDLSS 3.0 is a software update, while VR refers to virtual reality technology.

VRDLSS 3.0 is a software update, while VR refers to virtual reality technology.

VRDLSS 3.0 is a software update, while VR refers to virtual reality technology.

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Fire_man_boy
Member
53
09-07-2022, 03:45 AM
#1
Hey there, Eli. I'm curious about DLSS 3 and VR. I've noticed a lot of people discussing normal gaming settings, but I want to understand how DLSS 3 might impact VR. Will its current problems be worse for high-resolution headsets like the Varjo Aero? Also, how will it affect Steam's frame rate smoothing or Vive's ability to maintain around 90 FPS? Any insights would be great! Thanks.
F
Fire_man_boy
09-07-2022, 03:45 AM #1

Hey there, Eli. I'm curious about DLSS 3 and VR. I've noticed a lot of people discussing normal gaming settings, but I want to understand how DLSS 3 might impact VR. Will its current problems be worse for high-resolution headsets like the Varjo Aero? Also, how will it affect Steam's frame rate smoothing or Vive's ability to maintain around 90 FPS? Any insights would be great! Thanks.

V
VatiKaaa_
Junior Member
17
09-07-2022, 11:03 AM
#2
It's clear you're skeptical about DLSS3. It seems more of a motion blur enhancement than anything serious. Nvidia certainly made it sound impressive with terms like 'frame generation,' but I don't see much practical benefit for VR. Traditional vsync is crucial in that space, and I'm not sure any G-Sync compatible headsets exist yet. Personally, I haven't tried VR without vsync, so I'm worried about screen tearing being a big issue.
V
VatiKaaa_
09-07-2022, 11:03 AM #2

It's clear you're skeptical about DLSS3. It seems more of a motion blur enhancement than anything serious. Nvidia certainly made it sound impressive with terms like 'frame generation,' but I don't see much practical benefit for VR. Traditional vsync is crucial in that space, and I'm not sure any G-Sync compatible headsets exist yet. Personally, I haven't tried VR without vsync, so I'm worried about screen tearing being a big issue.