VRDLSS 3.0 is a software update, while VR refers to virtual reality technology.
VRDLSS 3.0 is a software update, while VR refers to virtual reality technology.
Hey there, Eli. I'm curious about DLSS 3 and VR. I've noticed a lot of people discussing normal gaming settings, but I want to understand how DLSS 3 might impact VR. Will its current problems be worse for high-resolution headsets like the Varjo Aero? Also, how will it affect Steam's frame rate smoothing or Vive's ability to maintain around 90 FPS? Any insights would be great! Thanks.
It's clear you're skeptical about DLSS3. It seems more of a motion blur enhancement than anything serious. Nvidia certainly made it sound impressive with terms like 'frame generation,' but I don't see much practical benefit for VR. Traditional vsync is crucial in that space, and I'm not sure any G-Sync compatible headsets exist yet. Personally, I haven't tried VR without vsync, so I'm worried about screen tearing being a big issue.