VR games typically maintain rectangle resolutions, though they may also support other shapes for varied visual effects.
VR games typically maintain rectangle resolutions, though they may also support other shapes for varied visual effects.
Sure, I thought this should already be a standard, though probably not for the most affordable headsets. I get it—there are clever applications, and the possibilities are truly vast. Also, I think AR is way more engaging than VR, so merging them makes sense.
It doesn't work well. Best for a brief glance to avoid collisions or see what you just moved. Not designed for augmented reality applications.