F5F Stay Refreshed Power Users Overclocking Various Titles React Uniquely to Enhance Performance

Various Titles React Uniquely to Enhance Performance

Various Titles React Uniquely to Enhance Performance

I
Infallity
Senior Member
379
11-03-2016, 06:23 AM
#1
Hello everyone. I've been adjusting the clock speed and reached a steady +170 MHz on my GTX 970. It's been consistent except during Fallout 4, where it sometimes crashes. The crash frequency drops as I lower the overclock. At +140 MHz I haven't seen any issues yet. My question is whether different games react differently to the same overclock settings—something that seems to be happening to me. Thanks!
I
Infallity
11-03-2016, 06:23 AM #1

Hello everyone. I've been adjusting the clock speed and reached a steady +170 MHz on my GTX 970. It's been consistent except during Fallout 4, where it sometimes crashes. The crash frequency drops as I lower the overclock. At +140 MHz I haven't seen any issues yet. My question is whether different games react differently to the same overclock settings—something that seems to be happening to me. Thanks!

R
Razlorus
Posting Freak
976
11-05-2016, 02:07 AM
#2
Yeah, I believe they're reacting in different ways...
R
Razlorus
11-05-2016, 02:07 AM #2

Yeah, I believe they're reacting in different ways...

I
iDeadlyRekt
Member
183
11-12-2016, 04:24 PM
#3
Yeah, I believe they're reacting in different ways...
I
iDeadlyRekt
11-12-2016, 04:24 PM #3

Yeah, I believe they're reacting in different ways...

S
Shirubainu
Junior Member
32
12-01-2016, 04:57 AM
#4
The CPU becomes unstable due to an overclock because a certain component can't handle the increased speed. This means one instruction will fail while others continue working. If a game relies heavily on that instruction, it will crash; if not, it may run smoothly. This explains why different programs respond differently to the same overclock.
S
Shirubainu
12-01-2016, 04:57 AM #4

The CPU becomes unstable due to an overclock because a certain component can't handle the increased speed. This means one instruction will fail while others continue working. If a game relies heavily on that instruction, it will crash; if not, it may run smoothly. This explains why different programs respond differently to the same overclock.