F5F Stay Refreshed Software PC Gaming Variations in the starting menu options across different versions of Euro Truck Simulator 2.

Variations in the starting menu options across different versions of Euro Truck Simulator 2.

Variations in the starting menu options across different versions of Euro Truck Simulator 2.

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Syzul
Junior Member
33
12-21-2023, 11:29 AM
#1
Someone can clarify that opening the game often uses different methods: directX for Windows, openGL for cross-platform support, and safe mode to test without full features. Each approach affects performance, compatibility, and stability.
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Syzul
12-21-2023, 11:29 AM #1

Someone can clarify that opening the game often uses different methods: directX for Windows, openGL for cross-platform support, and safe mode to test without full features. Each approach affects performance, compatibility, and stability.

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RAWR428
Junior Member
9
12-21-2023, 12:10 PM
#2
It seems the software works with DirectX on your NVIDIA card, but the same applies to AMD as well. Uncertain
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RAWR428
12-21-2023, 12:10 PM #2

It seems the software works with DirectX on your NVIDIA card, but the same applies to AMD as well. Uncertain

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IkBenHetBram
Senior Member
735
12-21-2023, 01:02 PM
#3
Typically, starting with DX would involve using DX, while opening with openGL would rely on openGL. In safe mode, you might need to disable mods on profiles to prevent them from loading. Some users suggest checking the config files and clearing them before switching to safe mode, though I’m not entirely sure about that approach.
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IkBenHetBram
12-21-2023, 01:02 PM #3

Typically, starting with DX would involve using DX, while opening with openGL would rely on openGL. In safe mode, you might need to disable mods on profiles to prevent them from loading. Some users suggest checking the config files and clearing them before switching to safe mode, though I’m not entirely sure about that approach.

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MasterHD7
Senior Member
340
12-21-2023, 09:24 PM
#4
DirectX remains the primary API for graphics on PCs. AMD, Nvidia, and Intel can all handle it equally well. The variation in opinions stems from differences in driver quality—Nvidia cards often have better OpenGL performance than AMD drivers. There’s no reason to prefer one over the other; both support OpenGL, but AMD/Nvidia versions tend to be more effective. You won’t achieve the same results as DirectX unless you use its Safe Mode for troubleshooting issues like crashes or low frame rates.
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MasterHD7
12-21-2023, 09:24 PM #4

DirectX remains the primary API for graphics on PCs. AMD, Nvidia, and Intel can all handle it equally well. The variation in opinions stems from differences in driver quality—Nvidia cards often have better OpenGL performance than AMD drivers. There’s no reason to prefer one over the other; both support OpenGL, but AMD/Nvidia versions tend to be more effective. You won’t achieve the same results as DirectX unless you use its Safe Mode for troubleshooting issues like crashes or low frame rates.

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Juan2610
Posting Freak
875
12-29-2023, 08:49 PM
#5
DirectX offers performance benefits when used consistently, while opening it frequently may introduce unnecessary overhead. Choose based on your specific needs.
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Juan2610
12-29-2023, 08:49 PM #5

DirectX offers performance benefits when used consistently, while opening it frequently may introduce unnecessary overhead. Choose based on your specific needs.

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CuteCake101
Junior Member
40
01-10-2024, 04:38 PM
#6
Uses DirectX as intended, proceeding with the current approach.
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CuteCake101
01-10-2024, 04:38 PM #6

Uses DirectX as intended, proceeding with the current approach.

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Sheik1soul
Senior Member
511
01-24-2024, 09:36 PM
#7
You're seeing stable performance with DirectX and ETS2, but OpenGL felt less reliable in terms of image quality and frame rate. It might help to run a longer test session with OpenGL to get a clearer picture of its behavior.
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Sheik1soul
01-24-2024, 09:36 PM #7

You're seeing stable performance with DirectX and ETS2, but OpenGL felt less reliable in terms of image quality and frame rate. It might help to run a longer test session with OpenGL to get a clearer picture of its behavior.