Update for macOS version 10.13.4 includes eGPU compatibility improvements.
Update for macOS version 10.13.4 includes eGPU compatibility improvements.
So this technology has been available for some time but now official backing arrived in 2016 or later for MacBooks running macOS. It offers several benefits: speeds up apps using Metal, OpenGL, and OpenCL Connect, supports extra external screens, works with VR headsets connected through the eGPU, lets you power on your MacBook Pro while it’s closed, and allows multiple eGPUs to be used via Thunderbolt 3 ports. I’m using a MacBook Pro for professional work because it’s the most reliable option, while keeping a Windows desktop at home for gaming. The setup requires a lot of storage and maintenance across several devices, plus tricky data transfers and upgrade planning so costs stay manageable. I’m weighing the pros against the downsides—especially performance impact and long-term support. There are also questions about using it with Windows on Bootcamp and whether AMD cards from Blue Team would work. Overall, it’s a big decision; I’m curious how much of a difference this update makes compared to previous versions. What other factors should I think about? Thanks everyone, edited April 4, 2018 by xhuppe