F5F Stay Refreshed Software PC Gaming Upcoming updates for Tomb Raider: DX11 and DX12 on R9 290 platform

Upcoming updates for Tomb Raider: DX11 and DX12 on R9 290 platform

Upcoming updates for Tomb Raider: DX11 and DX12 on R9 290 platform

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Savage_Pig
Member
102
07-10-2020, 01:38 AM
#1
I spent some free time this evening and performed a few tests. Here are the findings from my configuration:

Setup details:
- Processor: i5-4690k @4.5GHz
- Graphics: R9 290 @1100MHz
- RAM: 2x8GB DDR3 (16GB total) @2133MHz
- Storage: SSD for Windows 10, HDD (7200rpm) for gaming (all defaults, unedited; AA=FXAA, vsync enabled, double buffer)
- Display: 1920x1080 at DirectX11

Results:
- Low settings: 59.85 FPS
- Medium settings: 59.99 FPS
- High settings: 59.59 FPS
- VSync off: Overall score dropped to 125 FPS

Performance breakdowns:
- Mountain Peak: varies between 59.94 and 60.00 FPS
- Syria: 59.77–59.99 FPS
- Geothermal Valley: 59.70–59.77 FPS
- Overall: consistently around 59–60 FPS

When VSync was disabled, the scores improved slightly but still fell short of expectations.

Minimum frame rates dropped significantly in certain areas, especially when focusing on parts of the game that require intense attention. This isn't a true reflection of real-world play, but it highlights inconsistencies.

The benchmark doesn’t capture my actual experience. My setup is average, but I don’t enjoy the frequent dips to around 40 FPS on medium settings, especially during gameplay. Not ideal for smooth 1080p performance.

I didn’t run extremely high benchmarks due to limited VRAM (4GB) and lack of 1440p/4K displays. Also, I didn’t test on higher resolutions or with VSync off.

Have you purchased the game? What’s your experience with it and your hardware?
S
Savage_Pig
07-10-2020, 01:38 AM #1

I spent some free time this evening and performed a few tests. Here are the findings from my configuration:

Setup details:
- Processor: i5-4690k @4.5GHz
- Graphics: R9 290 @1100MHz
- RAM: 2x8GB DDR3 (16GB total) @2133MHz
- Storage: SSD for Windows 10, HDD (7200rpm) for gaming (all defaults, unedited; AA=FXAA, vsync enabled, double buffer)
- Display: 1920x1080 at DirectX11

Results:
- Low settings: 59.85 FPS
- Medium settings: 59.99 FPS
- High settings: 59.59 FPS
- VSync off: Overall score dropped to 125 FPS

Performance breakdowns:
- Mountain Peak: varies between 59.94 and 60.00 FPS
- Syria: 59.77–59.99 FPS
- Geothermal Valley: 59.70–59.77 FPS
- Overall: consistently around 59–60 FPS

When VSync was disabled, the scores improved slightly but still fell short of expectations.

Minimum frame rates dropped significantly in certain areas, especially when focusing on parts of the game that require intense attention. This isn't a true reflection of real-world play, but it highlights inconsistencies.

The benchmark doesn’t capture my actual experience. My setup is average, but I don’t enjoy the frequent dips to around 40 FPS on medium settings, especially during gameplay. Not ideal for smooth 1080p performance.

I didn’t run extremely high benchmarks due to limited VRAM (4GB) and lack of 1440p/4K displays. Also, I didn’t test on higher resolutions or with VSync off.

Have you purchased the game? What’s your experience with it and your hardware?

C
Cinkus
Junior Member
39
07-10-2020, 01:38 AM
#2
These moments were brief but effective.
C
Cinkus
07-10-2020, 01:38 AM #2

These moments were brief but effective.

M
MidnightFox13
Junior Member
17
07-10-2020, 01:38 AM
#3
This Dx12 update seems promising. I understand it doesn’t change the game into a Dx12 format, but the visuals look great.
M
MidnightFox13
07-10-2020, 01:38 AM #3

This Dx12 update seems promising. I understand it doesn’t change the game into a Dx12 format, but the visuals look great.

M
MunkeyFunkey
Junior Member
7
07-10-2020, 01:38 AM
#4
However, observe the lower frame rates in DX11 when contrasted with DX12. Examining this shows that DX12 delivers a noticeably more fluid overall performance, focusing on increasing baseline standards rather than pushing for the highest possible frames.
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MunkeyFunkey
07-10-2020, 01:38 AM #4

However, observe the lower frame rates in DX11 when contrasted with DX12. Examining this shows that DX12 delivers a noticeably more fluid overall performance, focusing on increasing baseline standards rather than pushing for the highest possible frames.

P
pac_creeper
Member
144
07-10-2020, 01:38 AM
#5
Sure, I can adjust for no VSync and address the 60 FPS limit.
P
pac_creeper
07-10-2020, 01:38 AM #5

Sure, I can adjust for no VSync and address the 60 FPS limit.

W
WildCandy
Senior Member
675
07-10-2020, 01:38 AM
#6
I'll execute the DX12 benches without VSync and send you the results.
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WildCandy
07-10-2020, 01:38 AM #6

I'll execute the DX12 benches without VSync and send you the results.

S
scams6
Junior Member
20
07-10-2020, 01:38 AM
#7
Unlike the evaluations conducted by OC3D, which indicate a decline in performance, the other source highlights an improvement in DirectX 12 rendering speed.
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scams6
07-10-2020, 01:38 AM #7

Unlike the evaluations conducted by OC3D, which indicate a decline in performance, the other source highlights an improvement in DirectX 12 rendering speed.

W
Way2Meke
Member
235
07-10-2020, 01:38 AM
#8
Overall, there was a decline in performance.
W
Way2Meke
07-10-2020, 01:38 AM #8

Overall, there was a decline in performance.

A
ASAAD_3D
Member
199
07-10-2020, 01:38 AM
#9
Updated for DX11 and DX12, VSync turned off
A
ASAAD_3D
07-10-2020, 01:38 AM #9

Updated for DX11 and DX12, VSync turned off

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SillyDragon
Senior Member
586
07-10-2020, 01:38 AM
#10
Thanks for your effort...the confirmation is in...DX12 performs better than DX11 for Rise of the Tomb Raider, offering more consistent results and higher minimums in DX12 mode. Overall, it comes down to a tie.
S
SillyDragon
07-10-2020, 01:38 AM #10

Thanks for your effort...the confirmation is in...DX12 performs better than DX11 for Rise of the Tomb Raider, offering more consistent results and higher minimums in DX12 mode. Overall, it comes down to a tie.

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