Upcoming Battlefield 5 with RTX graphics!
Upcoming Battlefield 5 with RTX graphics!
When you're targeting around 60 FPS on a 2080ti, those using a 2070 or even a 2080 might face significant performance drops when DXR is active. It’s unlikely to be worth it on lower-end hardware. Many people likely won’t play at 15-20 FPS, so sharing feedback would be valuable.
I didn't watch the video, so don't get upset. I just checked the on/off comparisons and some charts. From what I see, the changes are almost insignificant, especially in BF V. Except for a few frame rates—this feels like a major setback. We've already achieved steady 4K at 60fps in top games for $1,200, which is quite shocking. Now we're dealing with a new global lighting system that doesn't really change much. Did we nail HDR gaming? Yeah, the industry is becoming overly complicated with these unnecessary tweaks.
When you review all the industry standards, they consistently show AA performance. I usually see around 110fps in ultra settings with AA to low with no RTX. When activated, it often reaches the high 60s and mid 70s, though this varies by location. On the Rotterdam map inside the White House area, things drop into the 50s due to reflective surfaces, metal elements, windows, etc., but it still looks impressive. Most times it works well outside puddles and windows. Also, the reflections from the guns are really striking!
The problem lies in the fact that it’s an extremely poor experience objectively. It’s completely fine for a new technology, and yes it will improve over time—Nvidia will be known as the company that introduced it. Still, you should stop praising this huge failure of a new tech right now. RTX is only valuable if fans are willing to pay whatever they want, otherwise it won’t deliver a good experience.
The significant drop in performance hasn't caught many off guard. It feels similar to the launch of HBAO, improving the overall picture but still relying on new technology with minimal real improvements. NVIDIA didn’t share any specific benchmarks for RTX results due to this situation. Despite the impressive specs, the impact will be noticeable for a long time. I believe future generations from AMD and NVIDIA will achieve smooth 1080/1440 and even 4K playback soon. Working at the cutting edge often means gains slow down over time, so it’s unrealistic to expect the same efficiency from older hardware or software. I’m eager to see a revamped openGL/Vulkan project that supports ray tracing, since it already offers a solid low-level foundation.
The target won't reach 4k in the near future. The costs for silicone are really high. Maybe it could be used for a premium Disney custom 4-way laptop workstation, but not for regular users.
It could be a long time before it happens, but I'm excited about the possibility of one of the major players achieving the same level of efficiency and performance boost that team green did with the Pascal update for the 1xxx lineup.
It seems the 2080ti needs to balance 1080p ray tracing for gaming. Honestly, I think it’s settling for what works now. Ray tracing isn’t that impressive compared to regular gameplay. You can keep debating its potential and calling it the future of gaming, but right now it feels like a beta test—performing just like one. Well, you made it through the test...