Unusual playthrough in Battlefield 6 with unstable performance, noticeable at 60Hz and above 100 FPS.
Unusual playthrough in Battlefield 6 with unstable performance, noticeable at 60Hz and above 100 FPS.
I'm facing a puzzling performance issue in BF6. The game runs smoothly at higher frame rates but becomes noticeably choppy when using standard settings. I've already tried various adjustments—optimized game mode, reduced CPU load, different refresh rates, and even changed VSync behavior—but nothing seems to resolve the problem. The monitor is 60Hz, yet I can't seem to force it to match the display's refresh rate. I'm also curious why the GPU appears to be handling frames faster than the CPU can keep up, especially since my system handles high FPS without issues in other games.
They seem to be questioning why they're still using a 60Hz monitor despite higher options being available. It's unclear if their PC specs include faster RAM or SSD storage, but the main issue appears to be the monitor's refresh rate. They mention not wanting v-sync and preferring stable frame rates, which might affect performance. The focus seems to be on whether a higher refresh rate would resolve stuttering issues they're experiencing.
Hold on, what the fuck is up with the GPU results in your UBM test? Yeah, UBM sux ass and all as a website, but the test itself is usually pretty good at identifying problems with your components. It looks like you might have a faulty or overheating GPU?
The data seems unusual, but I’m confident the GPU is handling things correctly. Performance and temperatures are normal. All other titles run smoothly. With a 60Hz monitor, I’m unsure why it feels so unstable at higher frame rates—I usually lower it when pushing over 60fps for better visuals. My MacBook and phone have higher refresh rates, but gaming is the main focus on my Windows PC. I’m curious about how 60Hz can feel so choppy compared to 72Hz or 100fps, especially in fast-paced games like Counter-Strike 2 where 400fps is common. The smoothness at 60Hz seems perfect, which is why it feels much better.
OK, so I haven't played Battlefield 6, but I have noticed that in other Dice games, turning off Future Frame Rendering can make CPU performance quite stuttery because of how it impacts the frame rendering pipeline. Here's a post about how it worked in BFV: Try turning FFR to ON and see what happens. Yes, it technically might increase latency a bit, but having lower average input latency is not helpful if the variation in input latency is so high.
Thank you for the response, it was a pleasant read. Unfortunately, the FFR didn't assist.
Many folks get confused about this stuff, they just keep saying "ub bad." While it’s true some sites push Nvidia products, it’s not always a big deal. A lot of them list affiliate links, which is normal. They often claim AMD is better for CPUs, but that’s more marketing than fact. Benchmarks aren’t necessarily guides for buying parts. Sometimes the problem lies with your monitor—frame drops or lag can happen if it doesn’t sync properly. If your monitor runs at 60Hz and you cap it to 60fps, it usually works fine. But if you also limit COD to 60, that should prevent issues. In short, a simple fix is using a higher refresh rate display and adjusting settings accordingly.
Sure, I tried using the RT or game to 60, but it didn’t work. That’s why I wasn’t sure what was happening. Still, I placed an order for a 180Hz monitor and hope it improves things. Thanks.
I can't describe it another way than before... It's just out of sync and relies a lot on the screen. I can run at 1200fps on my 60hz laptop display and it looks smooth, but 150fps on my 165hz "gaming" monitor feels terrible... In most games, some feel ~105fps works just okay lol... ¯\_(ツ)_/¯ That's why I limit my monitor to 120hz and every game is capped at that speed... So I experience no problems about 99.9999% of the time.