F5F Stay Refreshed Software PC Gaming Unusual performance issues occurred with WoW on the 7700 + 1070 rig.

Unusual performance issues occurred with WoW on the 7700 + 1070 rig.

Unusual performance issues occurred with WoW on the 7700 + 1070 rig.

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WomboDzn
Member
130
07-20-2022, 11:47 PM
#1
Here is a rewritten version of your text:

I started posting because it looks like this is the main topic in our subforum...
Anyone, we all understand that even now WoW remains largely single-threaded (Blizzard has kept the same base for 14 years), and outside of higher resolutions with maximum graphics settings, your frame rate will mostly depend on the speed of a single core, which is limited by the one core that gets restricted.
That said, I recently changed my TV setup from a Silverstone GD09 case (Gigabye H270 with ATX motherboard and XMP support issues, EVGA GTX 1070 SC2 due to size constraints, and Noctua NH-C14S cooler) to a Fractal Design Node 202 iGPU (Asus Z270i ROG Strix M1, which was swapped back to the MSI GTX 1070 Gaming X because it fit into the Node 202).
This rig is connected via HDMI to my home theater AVR and linked to an old 1080p/60Hz Samsung TV, so there are no high resolutions, HDR, or fast refresh rates—just a very basic configuration.
I launched WoW on it to test the overall performance and see if it would work well for casual gaming, especially if it overheats. I was also curious about the results:
- DX12 mode
- Vsync turned off
- Graphics settings adjusted to 10 for solo play, 7 for raid/battlegrounds
- Maximum foreground FPS set to 120 (to help with smoothness)
I didn’t change any other settings beyond defaults, so it seems no additional graphics acceleration or post-processing is active.
With the hwmon running in the background, I tested Boralus for a while, then played some quests outside the city (about 30 minutes), and finally checked CPU and GPU usage and temperatures.
Interestingly, the CPU core used by WoW only reached around 86%, and the 1070 graphics card about 70%. The CPU temperature peaked at 60°C, and the GPU at 72°C (my room was around 24°C).
What I’m confused about is why neither the CPU nor the GPU hit 100% utilization. I expected the CPU to be a bottleneck since it only goes up to 4.2 GHz, but since neither reached even 90%, it seems the 120fps limit might actually be limited by the display setup rather than the hardware itself?
W
WomboDzn
07-20-2022, 11:47 PM #1

Here is a rewritten version of your text:

I started posting because it looks like this is the main topic in our subforum...
Anyone, we all understand that even now WoW remains largely single-threaded (Blizzard has kept the same base for 14 years), and outside of higher resolutions with maximum graphics settings, your frame rate will mostly depend on the speed of a single core, which is limited by the one core that gets restricted.
That said, I recently changed my TV setup from a Silverstone GD09 case (Gigabye H270 with ATX motherboard and XMP support issues, EVGA GTX 1070 SC2 due to size constraints, and Noctua NH-C14S cooler) to a Fractal Design Node 202 iGPU (Asus Z270i ROG Strix M1, which was swapped back to the MSI GTX 1070 Gaming X because it fit into the Node 202).
This rig is connected via HDMI to my home theater AVR and linked to an old 1080p/60Hz Samsung TV, so there are no high resolutions, HDR, or fast refresh rates—just a very basic configuration.
I launched WoW on it to test the overall performance and see if it would work well for casual gaming, especially if it overheats. I was also curious about the results:
- DX12 mode
- Vsync turned off
- Graphics settings adjusted to 10 for solo play, 7 for raid/battlegrounds
- Maximum foreground FPS set to 120 (to help with smoothness)
I didn’t change any other settings beyond defaults, so it seems no additional graphics acceleration or post-processing is active.
With the hwmon running in the background, I tested Boralus for a while, then played some quests outside the city (about 30 minutes), and finally checked CPU and GPU usage and temperatures.
Interestingly, the CPU core used by WoW only reached around 86%, and the 1070 graphics card about 70%. The CPU temperature peaked at 60°C, and the GPU at 72°C (my room was around 24°C).
What I’m confused about is why neither the CPU nor the GPU hit 100% utilization. I expected the CPU to be a bottleneck since it only goes up to 4.2 GHz, but since neither reached even 90%, it seems the 120fps limit might actually be limited by the display setup rather than the hardware itself?

M
MrT1mkaLP
Junior Member
46
07-21-2022, 01:02 AM
#2
That's WoW, it's extremely optimized and not necessary. If you capped your FPS at 120, it would never exceed that, and your CPU and GPU would only ever use what's needed to meet your settings. Speaking of which, in patch 8.1 with DX12, I thought they were supposed to finally unlock more cores for better multi-threaded performance to address many of these problems.
M
MrT1mkaLP
07-21-2022, 01:02 AM #2

That's WoW, it's extremely optimized and not necessary. If you capped your FPS at 120, it would never exceed that, and your CPU and GPU would only ever use what's needed to meet your settings. Speaking of which, in patch 8.1 with DX12, I thought they were supposed to finally unlock more cores for better multi-threaded performance to address many of these problems.

D
dt118lw
Member
198
07-21-2022, 02:27 AM
#3
8.1 was around a 20% fps gain.
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dt118lw
07-21-2022, 02:27 AM #3

8.1 was around a 20% fps gain.

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NewKenWey
Member
93
08-12-2022, 12:02 AM
#4
Which configuration settings are you referring to? I didn't see any improvement on your recent upgrades...
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NewKenWey
08-12-2022, 12:02 AM #4

Which configuration settings are you referring to? I didn't see any improvement on your recent upgrades...

C
Canoptek
Junior Member
33
08-15-2022, 03:27 PM
#5
I'm only looking at what other players were saying on the WoW forums during ptr and after the patch was released.
C
Canoptek
08-15-2022, 03:27 PM #5

I'm only looking at what other players were saying on the WoW forums during ptr and after the patch was released.