Unstable frames per second on older game versions?
Unstable frames per second on older game versions?
Hello once more, I just finished setting up a new PC for the first time. So naturally, I started by playing older games which were once my "challenge". Mostly between 2014 and 2016. I wasn’t expecting much from such a decent machine, so I was unsure what to anticipate. However, in Civilization VI and Dragon Age Inquisition the low frame rates drop sharply to half the average FPS and then quickly recover (g-sync seems to handle it). On Civilization VI it doesn’t matter too much because it’s turn-based, but in Inquisition it really confuses me since titles like Cyberpunk 2077 and Red Dead Redemption 2 run at full speed on 1080p with 144 fps even with a 1% low. Is this just a difference between games (Frostbite engine?) or am I doing something wrong?
The Steam winter promotion isn't pirated and everything works fine. (I've disabled the extra overlays). It behaves quite similarly overall.
Older games operate on fewer threads, causing windows to switch between them, leading to unstable frames. Modern games utilize all cores, using lower but steady multicore clocks. You might adjust task manager settings to assign tasks to fewer cores, ensuring higher clock speeds for those cores and reducing core switching. Alternatively, create a batch file to run the game with reduced core usage, allowing experimentation with more cores until optimal performance is achieved.
With additional testing, I observed that sometimes just sometimes vsync resolves those rare low frames but in return creates an extremely low latency mode. This makes the 1% lows difficult to connect to the average frame rate. At 144 FPS, the 1% lows occur at 70-80, at 240 FPS they drop to 140-150, and at 360 FPS they reach 220-230.