F5F Stay Refreshed Software PC Gaming Unique concept for team development through digital gaming experiences.

Unique concept for team development through digital gaming experiences.

Unique concept for team development through digital gaming experiences.

S
220
08-06-2020, 03:50 AM
#1
I was just observing some Dragons Den presentations about individuals who play drums and are leveraging it to launch a Corporate Team Building venture. I found the potential earnings surprising, especially given the abundance of other team-building companies and the lack of a clear competitive edge beyond the musical element. These entrepreneurs have essentially transformed their passion into a professional enterprise. This sparked my reflection, particularly after the recent popularity of Among Us. The game demands strong communication abilities—skills that can be applied to sales teams, for example, helping you persuade others about your strengths or weaknesses. It emphasizes the need for clear messaging and highlights how distractions (like chatting on Discord) can derail progress. If something goes wrong or attention to detail falters, the consequences can be significant. Morals and principles can be woven into sessions, making them more engaging. The format could involve short gaming sessions lasting 30 to 60 minutes, where participants discuss strategies or roleplay scenarios. Over time, this could evolve into structured events, using a mix of games tailored to client goals. I have additional concepts for other popular titles as well. Consider the office setting where everyone plays Call of Duty—fun and interactive. Building a business around it would require setting up multiple gaming stations (10-15) and gradually expanding. Once established, it could resemble a mobile event service, perhaps even using a double-decker bus to reach clients at work or events. The initial investment for 15 rigs with accessories seems substantial, but for a startup, £10,000 is reasonable and realistic. Of course, this overlooks other costs like office space, marketing, and lead generation. I want to emphasize that this concept is aimed at businesses targeting younger audiences, especially those where in-person interaction isn’t crucial—like sales centers or similar environments. It’s not meant for older demographics or traditional venues. While the pandemic has impacted events, I remain optimistic about the gaming community’s resilience. As fellow gamers, I value your genuine insights from a gaming perspective. If you have business expertise, please share your thoughts as well. This idea is purely conceptual and doesn’t seek funding, sponsorships, or promote competitors. It’s simply an entertaining suggestion.
S
SmileEnchanter
08-06-2020, 03:50 AM #1

I was just observing some Dragons Den presentations about individuals who play drums and are leveraging it to launch a Corporate Team Building venture. I found the potential earnings surprising, especially given the abundance of other team-building companies and the lack of a clear competitive edge beyond the musical element. These entrepreneurs have essentially transformed their passion into a professional enterprise. This sparked my reflection, particularly after the recent popularity of Among Us. The game demands strong communication abilities—skills that can be applied to sales teams, for example, helping you persuade others about your strengths or weaknesses. It emphasizes the need for clear messaging and highlights how distractions (like chatting on Discord) can derail progress. If something goes wrong or attention to detail falters, the consequences can be significant. Morals and principles can be woven into sessions, making them more engaging. The format could involve short gaming sessions lasting 30 to 60 minutes, where participants discuss strategies or roleplay scenarios. Over time, this could evolve into structured events, using a mix of games tailored to client goals. I have additional concepts for other popular titles as well. Consider the office setting where everyone plays Call of Duty—fun and interactive. Building a business around it would require setting up multiple gaming stations (10-15) and gradually expanding. Once established, it could resemble a mobile event service, perhaps even using a double-decker bus to reach clients at work or events. The initial investment for 15 rigs with accessories seems substantial, but for a startup, £10,000 is reasonable and realistic. Of course, this overlooks other costs like office space, marketing, and lead generation. I want to emphasize that this concept is aimed at businesses targeting younger audiences, especially those where in-person interaction isn’t crucial—like sales centers or similar environments. It’s not meant for older demographics or traditional venues. While the pandemic has impacted events, I remain optimistic about the gaming community’s resilience. As fellow gamers, I value your genuine insights from a gaming perspective. If you have business expertise, please share your thoughts as well. This idea is purely conceptual and doesn’t seek funding, sponsorships, or promote competitors. It’s simply an entertaining suggestion.