F5F Stay Refreshed Software PC Gaming Understanding bullet drop on Battlefield 1 involves analyzing the game's physics and aiming mechanics.

Understanding bullet drop on Battlefield 1 involves analyzing the game's physics and aiming mechanics.

Understanding bullet drop on Battlefield 1 involves analyzing the game's physics and aiming mechanics.

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cdizzle2001
Member
52
08-12-2023, 05:37 PM
#11
You'd likely discover fellow enthusiasts eager to guide you through long-range ballistics at a nearby gun range. Despite the negative coverage they often receive, many go out of their way to demonstrate their passion and expertise.
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cdizzle2001
08-12-2023, 05:37 PM #11

You'd likely discover fellow enthusiasts eager to guide you through long-range ballistics at a nearby gun range. Despite the negative coverage they often receive, many go out of their way to demonstrate their passion and expertise.

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Matke04
Posting Freak
825
08-12-2023, 06:56 PM
#12
BF4 uses a physics engine that accounts for gravity, including a standard acceleration of 9.81 m/s².
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Matke04
08-12-2023, 06:56 PM #12

BF4 uses a physics engine that accounts for gravity, including a standard acceleration of 9.81 m/s².

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gordo_craftr2
Member
200
08-12-2023, 11:07 PM
#13
Respectfully, most of them lack experience with terminal ballistics. He should consult someone who handles long-range shooting, ideally a handload expert. It’s best to meet with a local F-Class, benchrest, or PRS shooter at their convenience. I wouldn’t interrupt my own practice unless he brings it up. Avoid taking away from my time—perhaps discuss topics like barrel cooling during the break?
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gordo_craftr2
08-12-2023, 11:07 PM #13

Respectfully, most of them lack experience with terminal ballistics. He should consult someone who handles long-range shooting, ideally a handload expert. It’s best to meet with a local F-Class, benchrest, or PRS shooter at their convenience. I wouldn’t interrupt my own practice unless he brings it up. Avoid taking away from my time—perhaps discuss topics like barrel cooling during the break?

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Roronoa55
Junior Member
2
08-19-2023, 11:42 AM
#14
Generally in BF1, when you're helping your team you stay mobile and take shots close to opponents within roughly 50 to 150 meters. This doesn't really capture how sniping works in actual play, and the real physics of bullets probably wouldn't fit the game's design. There might be some balance factor for a 12 m/s² instead of about 9.8, but I don’t understand why. Together with the new bullet drag system it seems like the developers wanted to limit super long-range shooting. In BF4, bullet drop changed between rifles to give each weapon its own feel. Most weapon stats in that title are either irrelevant for a bolt-action (like recoil) or so crucial that changing them would make the rifle overly powerful or weak (such as damage calculations). Adjusting bullet drop was one of the few reasons multiple sniper rifles were included.
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Roronoa55
08-19-2023, 11:42 AM #14

Generally in BF1, when you're helping your team you stay mobile and take shots close to opponents within roughly 50 to 150 meters. This doesn't really capture how sniping works in actual play, and the real physics of bullets probably wouldn't fit the game's design. There might be some balance factor for a 12 m/s² instead of about 9.8, but I don’t understand why. Together with the new bullet drag system it seems like the developers wanted to limit super long-range shooting. In BF4, bullet drop changed between rifles to give each weapon its own feel. Most weapon stats in that title are either irrelevant for a bolt-action (like recoil) or so crucial that changing them would make the rifle overly powerful or weak (such as damage calculations). Adjusting bullet drop was one of the few reasons multiple sniper rifles were included.

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Daniel98210
Junior Member
19
08-19-2023, 12:52 PM
#15
K so all of you asking why i'm using this. I'm in high school, it's for a project concerning anything we've learned in physics over the semester and we're supposed to convince another student that physics is fun in some way. I'm using video game physics because it's interesting to me. Note that all of the information i'm using is for "magic physics land", a special place without friction or air resistance. High school physics is pretty basic, so i'm not concerned with accuracy.
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Daniel98210
08-19-2023, 12:52 PM #15

K so all of you asking why i'm using this. I'm in high school, it's for a project concerning anything we've learned in physics over the semester and we're supposed to convince another student that physics is fun in some way. I'm using video game physics because it's interesting to me. Note that all of the information i'm using is for "magic physics land", a special place without friction or air resistance. High school physics is pretty basic, so i'm not concerned with accuracy.

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