To identify FPS bottlenecks, analyze performance metrics under load and check hardware limitations.
To identify FPS bottlenecks, analyze performance metrics under load and check hardware limitations.
Hey there, welcome! I’m glad you reached out. I’m trying to understand why some games feel much smoother than others in FPS, especially when it comes to identifying those pesky bottlenecks. You shared two screenshots of your performance overlay for the same game—GW2—and noticed a big difference in FPS. It seems like the GPU and CPU are handling things differently, but I’m still puzzled.
Your observations about low load times and high utilization on the GPU are interesting. It makes sense that if the GPU is working harder, it could be causing delays. The render latency you mentioned is also a key factor—higher latency usually means more processing time between frames.
Since you have another machine with lower specs but similar performance, it’s likely the hardware differences are contributing to the issue. To pinpoint the bottleneck, you might want to check frame rates in specific scenarios (like loading screens or intense action) and see if they match what you expect. Also, monitoring GPU usage during gameplay could help identify spikes. Let me know what you find!
Looking for evidence in MMOs, especially in crowded zones. Examples include Lions Arch in GW2 and Grathwood in ESO. Checking if these issues persist across different servers or updates could help determine if it's a game problem.
I didn't reference those details. Could you clarify what you're asking about? Resolution?
Configuration details: GIGABYTE GeForce RTX 3090 Ti gaming OC 24GB GDDR6X processor with Intel Alder Lake i9 12900K, 3.2GHz box, Seasonic PRIME TX-1000 power supply, 80+ Titanium, 1000W (PRIME-TX-1000). Mainboard is ASUS ROG MAXIMUS Z690 FORMULA. SSD is WD Black SN850X 4TB PCIe 4.0 x4 M.2 2280. RAM is Corsair Vengeance RGB 64GB DDR5 5200MHz CL40 dual channel. Cooler is Noctua NH-D15 with NF-A15-HS-PWM fan, model NH-D15-HS-PWM. Case is be quiet! Silent Base with black OS: Microsoft Windows 11 Pro, 64-bit, resolution 2560 x 1440, refresh rate 144Hz.
MMOs are famous for their lack of polish, frequently built on outdated engines such as World of Warcraft. Guild Wars 2 is no exception. They demand a lot from the CPU, and even with a GPU that’s four or five generations ahead, performance can fluctuate wildly based on location and player count. These games struggle with IPC efficiency and thread management. The 5800x3D stands out as an improvement thanks to its larger L3 cache, which has significantly boosted MMO performance by optimizing for today’s hardware.
Review the article at the provided link. Key points: disable Memory Integrity and Virtualization settings, then try again.
I understand, but your CPU usage is just 3%, even with a single core. That's lower than expected.
You're correct, the CPU usage is at 50%, not 3... those issues...
It works and doesn't work in different spots, depending on what resources are needed. If this helps or not, give it a shot. Many ask why I'm stuck at 10 (1809) forever—no worries! These bugs would really bother me... but I might switch to 11 just for the WSL2 features. Apart from that, thanks! I still need another hard drive to install it properly...