This section addresses 4K gaming performance. It may or may not align with your current focus area.
This section addresses 4K gaming performance. It may or may not align with your current focus area.
At 28 inches, the sharp lines would appear smoother because of the increased pixel count. If Linus describes anti-aliasing as "fake resolution," it suggests that applying it reduces the effective detail, even if display size isn't considered.
The game isn't being reduced in quality with AA. Depending on the anti-aliasing method, it might slightly blur the image (FXAA), smooth edges automatically (MSAA or SMAA), or render at full resolution then scale down. (AA also demands a lot of processing power.) The only titles I can handle both are those built for Frostbite Engine (BF4, BF3, possibly Mirror's Edge). That works well with Crossfire and gives steady 60 FPS on higher settings. In my experience, using a 32-inch monitor shows less blur compared to a 28-inch one. But if you're concerned about performance without AA, going to 32 inches is better.
I'm just trying to understand how pixel density affects resolution and anti-aliasing. It seems the naming conventions for AA formats can be a bit confusing. Plus, applying AA in 4K definitely feels subjective—it depends on your hardware capabilities.
I used to ignore AA back then. Now I won’t care about it at all, not even in the future. No game has ever required it. If you think it looks bad, that’s your view. That doesn’t mean it actually needs it. I’ve always felt something changed when I turned on AA—like a slight lag or delay. So I stopped using it and never missed anything.