F5F Stay Refreshed Software PC Gaming Thirty frames per second sufficient?

Thirty frames per second sufficient?

Thirty frames per second sufficient?

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iTzPandaNuss
Member
144
03-21-2016, 10:06 PM
#1
Is 30 frames per second sufficient for a positive gaming experience? Would 40 or 50 frames per second feel as fluid as 60 frames per second? Why does 30 frames per second sometimes feel equivalent to 20 frames per second in certain games?
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iTzPandaNuss
03-21-2016, 10:06 PM #1

Is 30 frames per second sufficient for a positive gaming experience? Would 40 or 50 frames per second feel as fluid as 60 frames per second? Why does 30 frames per second sometimes feel equivalent to 20 frames per second in certain games?

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NRaider
Junior Member
13
03-22-2016, 04:21 AM
#2
Thirty frames per second without V-Sync can result in inconsistent frame timings, and enabling V-Sync when setting a game to thirty FPS can improve frametime consistency, particularly on a sixty Hertz monitor. Motion blur enhances perceived fluidity, while disabling it at low framerates can cause choppy frame transitions. Raw mouse input appears less smooth than controller input; lower framerates appear smoother with a controller due to analog stick smoothing. Post-processing effects soften textures, which can mitigate noticeable frame transitions. On PC, manually setting games to thirty FPS often introduces input lag not present on consoles, and this input lag is undesirable.
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NRaider
03-22-2016, 04:21 AM #2

Thirty frames per second without V-Sync can result in inconsistent frame timings, and enabling V-Sync when setting a game to thirty FPS can improve frametime consistency, particularly on a sixty Hertz monitor. Motion blur enhances perceived fluidity, while disabling it at low framerates can cause choppy frame transitions. Raw mouse input appears less smooth than controller input; lower framerates appear smoother with a controller due to analog stick smoothing. Post-processing effects soften textures, which can mitigate noticeable frame transitions. On PC, manually setting games to thirty FPS often introduces input lag not present on consoles, and this input lag is undesirable.

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ImRico
Junior Member
13
03-25-2016, 07:14 PM
#3
Thirty frames per second may be acceptable for static games like strategy or MMOs. It would likely not be suitable for fast-action games. What is your specific scenario?
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ImRico
03-25-2016, 07:14 PM #3

Thirty frames per second may be acceptable for static games like strategy or MMOs. It would likely not be suitable for fast-action games. What is your specific scenario?

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Tricksta123
Member
174
03-26-2016, 12:44 AM
#4
I enjoy open-world video games such as Grand Theft Auto V, The Witcher 3, and the forthcoming Cyberpunk 2077.
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Tricksta123
03-26-2016, 12:44 AM #4

I enjoy open-world video games such as Grand Theft Auto V, The Witcher 3, and the forthcoming Cyberpunk 2077.