F5F Stay Refreshed Software PC Gaming There are flight simulators being developed for Snapdragon Windows 11 ARM laptops.

There are flight simulators being developed for Snapdragon Windows 11 ARM laptops.

There are flight simulators being developed for Snapdragon Windows 11 ARM laptops.

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A_Sound
Senior Member
486
09-01-2021, 01:00 PM
#1
Yes, several flight simulators are compatible with Snapdragon laptops. Games like X-Plane and Microsoft Flight Simulator generally run well on these devices, offering smooth performance. Actual speed depends on the device’s processor and RAM, but most users report satisfactory experience without lag.
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A_Sound
09-01-2021, 01:00 PM #1

Yes, several flight simulators are compatible with Snapdragon laptops. Games like X-Plane and Microsoft Flight Simulator generally run well on these devices, offering smooth performance. Actual speed depends on the device’s processor and RAM, but most users report satisfactory experience without lag.

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BoxDoggy
Junior Member
43
09-02-2021, 08:17 PM
#2
I believe serious ARM-based simulators are unlikely to be available, and even if they exist, performance would probably be limited. However, with the Xbox Gamepass subscription (probably Ultimate), you could access cloud gaming for MSFS and similar titles on your laptop, delivering strong performance. Keep in mind it can be costly, and saving regularly might only cover a few years before you need a more capable machine.
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BoxDoggy
09-02-2021, 08:17 PM #2

I believe serious ARM-based simulators are unlikely to be available, and even if they exist, performance would probably be limited. However, with the Xbox Gamepass subscription (probably Ultimate), you could access cloud gaming for MSFS and similar titles on your laptop, delivering strong performance. Keep in mind it can be costly, and saving regularly might only cover a few years before you need a more capable machine.

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195
09-03-2021, 10:17 PM
#3
X-Plane includes built-in Apple Silicon compatibility, and MSFS runs on Microsoft platforms, making it a solid choice for adding native Windows 11 ARM64 support to X-Plane 12 and MSFS2024, even for earlier versions.
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PARAN0ID_M3DIC
09-03-2021, 10:17 PM #3

X-Plane includes built-in Apple Silicon compatibility, and MSFS runs on Microsoft platforms, making it a solid choice for adding native Windows 11 ARM64 support to X-Plane 12 and MSFS2024, even for earlier versions.

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GillyFishies
Member
78
09-05-2021, 03:20 PM
#4
They might intend to move X-Plane to ARM on Windows if they’ve already completed much of the development. Adapting such large titles as MSFS to a different platform is extremely challenging, particularly given the games’ high demands on CPU and GPU resources. It’s unlikely they could achieve a functional, playable experience even after such an effort.
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GillyFishies
09-05-2021, 03:20 PM #4

They might intend to move X-Plane to ARM on Windows if they’ve already completed much of the development. Adapting such large titles as MSFS to a different platform is extremely challenging, particularly given the games’ high demands on CPU and GPU resources. It’s unlikely they could achieve a functional, playable experience even after such an effort.

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matou38360
Member
68
09-12-2021, 04:11 PM
#5
New Snapdragon 2nd gen processors offer single-core CPU performance during fsstest until the M5 release, allowing smooth 30 fps rendering if graphics demands are minimal.
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matou38360
09-12-2021, 04:11 PM #5

New Snapdragon 2nd gen processors offer single-core CPU performance during fsstest until the M5 release, allowing smooth 30 fps rendering if graphics demands are minimal.

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nathanmizzi
Member
127
09-12-2021, 08:07 PM
#6
MSFS is designed to take advantage of multiple cores and cache, but the Snapdragon chips lack sufficient cache. This means the CPU might handle the game a bit better than its minimum requirements, yet the integrated graphics fall short of expectations, resulting in a poor experience. The extensive work needed to port it to this platform makes it unprofitable for them.
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nathanmizzi
09-12-2021, 08:07 PM #6

MSFS is designed to take advantage of multiple cores and cache, but the Snapdragon chips lack sufficient cache. This means the CPU might handle the game a bit better than its minimum requirements, yet the integrated graphics fall short of expectations, resulting in a poor experience. The extensive work needed to port it to this platform makes it unprofitable for them.

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SushiCherry
Member
227
09-12-2021, 08:29 PM
#7
It could simply mean they just need to change something a bit. It doesn't have to be overly complicated—though it's surprising given Microsoft's reputation for complexity. For instance, the official PC version of a fatal frame uses nearly identical data to the Nintendo Switch version. You could easily swap assets by renaming files, which suggests everything is essentially the same despite the different platforms. Porting seems tougher than it looks, especially if the developers aren't careful.
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SushiCherry
09-12-2021, 08:29 PM #7

It could simply mean they just need to change something a bit. It doesn't have to be overly complicated—though it's surprising given Microsoft's reputation for complexity. For instance, the official PC version of a fatal frame uses nearly identical data to the Nintendo Switch version. You could easily swap assets by renaming files, which suggests everything is essentially the same despite the different platforms. Porting seems tougher than it looks, especially if the developers aren't careful.

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GamerLOLxX
Member
59
09-13-2021, 02:16 AM
#8
Most Switch titles were built with the idea that they’d need to be moved later, so developers included a way to switch settings for faster updates. Games in Unity or Unreal can be easily adapted to ARM with a simple change. The MSFS engine is unique, not designed for such flexibility, making porting less practical.
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GamerLOLxX
09-13-2021, 02:16 AM #8

Most Switch titles were built with the idea that they’d need to be moved later, so developers included a way to switch settings for faster updates. Games in Unity or Unreal can be easily adapted to ARM with a simple change. The MSFS engine is unique, not designed for such flexibility, making porting less practical.

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npalmen
Member
202
09-13-2021, 11:51 PM
#9
You're right about the engines. It's clear they're not top in foresight, compatibility, or scalability—more focused on shareholders and data gathering. (And honestly, it makes you wonder why they even play their games; midtown madness seems to be the only exception.)
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npalmen
09-13-2021, 11:51 PM #9

You're right about the engines. It's clear they're not top in foresight, compatibility, or scalability—more focused on shareholders and data gathering. (And honestly, it makes you wonder why they even play their games; midtown madness seems to be the only exception.)

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117
10-03-2021, 06:36 PM
#10
I choose games based on their own strengths. Forza Horizon 5 and Sea of Thieves are among my top picks, for example. I might even imagine myself playing MSFS—it seems quite enjoyable.
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Minestrike1905
10-03-2021, 06:36 PM #10

I choose games based on their own strengths. Forza Horizon 5 and Sea of Thieves are among my top picks, for example. I might even imagine myself playing MSFS—it seems quite enjoyable.

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