The Spongey figures in multiplayer titles aren't appealing to me.
The Spongey figures in multiplayer titles aren't appealing to me.
Am I the only one who dislikes when characters in certain online multiplayer games (like LoL and TF2) are extremely vulnerable to damage? I mainly enjoy FPS games (BF and CS), where enemies die quickly. Since I’m used to how these games function, it can be frustrating when I try to play or watch others in League, for instance, where enemies might take 30 seconds to a minute to eliminate, by then they’re likely gone. Even simple minions seem to take a long time to kill—sometimes I just feel like they’ll die too soon. This isn’t a problem with my friends (most of them play LoL), so is it really me being different?
It seems you're struggling with the game. Your health isn't bad, but you need more practice. I think your health is generally good, and from watching Battlefield it doesn't look that low either. These games focus on staying aware of your surroundings and predicting your opponent's moves, which depends more on your skill and accuracy.
Honestly, I don’t see that as being "spongey." To me, it reminds me of those Muppets playing Counter Strike at terrible speeds or joining servers with ping over 100. During the day, you might run into a few Russians who are making big mistakes, and around midnight or early morning, Americans are doing the same. As for characters with high HP pools or damage reduction, going all-in as a damage dealer should be manageable unless you have a team that constantly feeds the enemy. By the way, nice avatar—mostly a Hanako or Lilly fan.
I didn’t phrase it clearly enough earlier. It’s annoying how long it takes to end a match in LoL, especially since I’m used to quick kills in FPS ('spesh with dem AK headshots'). In my opinion, even the strongest champions usually take a while to defeat their opponents, which is different from what I experience in the games I play. And yeah, Misha is my lesbian waifu.
Consider trying Tryndamere in LoL. Playing as an AP can really boost your auto-hit damage, letting you land multiple shots and potentially finish off opponents. With some lifesteal, you can recover health quickly after each hit. That invincibility ability was key when I eliminated all five enemies—including the last one I pursued into his summoning portal, killing him safely thanks to it.