The purpose is to control the frame rate for better performance or to meet specific requirements.
The purpose is to control the frame rate for better performance or to meet specific requirements.
I'm not sure, but I hope my message is correct in this forum. I really looked for where to post, but... My question is about the FPS limit you can set in games. The purpose of limiting them? I have a GTX 970 and easily reach FPS above 80. I also have a 60Hz monitor, so my FPS above 60 are mostly wasted. What's the reason for limiting them to 60? I could easily get more if I wasn't restricted.
Certain games will push performance to its limit, aiming for the highest possible frames per second. Keeping the graphics card at full capacity can restrict the frame rate, which helps manage that issue.
It might be caused by factors beyond this, like a screen tearing.
To keep things warm, quiet, and efficient, it’s better to limit performance. If you only need about 60, running the GPU at full power isn’t necessary.
It's mainly used to prevent frame tearing. Rendering frames too quickly can cause incomplete images on the screen, as the PC may display multiple frames during one refresh. This ensures smooth visuals without sudden jumps. Another purpose is reducing fluctuations in frame rate. Even with a 60Hz monitor, you might notice a drop from 85 FPS to 60 FPS.
You'll notice less than a complete image if your monitor runs at more than 60Hz. This effect appears on screens that display media like video players or certain games. Some titles, such as Skyrim, may show issues when the frame rate exceeds around 90 FPS. Developers often cap FPS to protect the GPU from unnecessary strain.