The PS5's UBERSSD is quite significant! It really adds to the overall experience.
The PS5's UBERSSD is quite significant! It really adds to the overall experience.
So, several articles highlight this claim about the PS5 SSD being top-tier across all systems, according to Epic’s CEO Tim Sweeney. It seems Sony is positioning itself as dominant in gaming with the upcoming PCIe 4.0 SSD. While quicker load times are appealing, the question arises whether PCIe 5.0 and even PCIe 6.0 will truly make PS5 a game-changer for PC gaming. Given Sony’s commitment to this technology over the next few years, can the PS5 really outlast its competitors in performance? From a budget perspective, it’s unlikely we’ll see similar high-end PC setups under $800 with such powerful specs soon.
As long as you're using an SSD—whether it has no cache or not—it works great (preferably over a traditional HDD).
Currently, I’m not entirely sure how significant this SSD will be. The discussion on Reddit highlights potential benefits from higher data transfer rates, but we’re still figuring out if the GPU and CPU can handle that speed. This brings up a common debate in tech: storage capacity versus processing power. For instance, you could store all multiplication tables or calculate them instantly, but it takes more space. The choice depends on the situation. I believe we’ll see larger game files on the PS5 because developers can access more data on the system. Many people already use standard SSDs, though some are exploring faster options. It’s unlikely they’ll skip optimizing performance for the PS5. In a couple of years after launch, PCs might outpace the PS5, but I’m confident everyone will have sufficient power. That opens the door for developers to use more efficient methods on the PS5. TL;DR: most PS5 systems have quick storage, but only some PCs do. We’ll see if they can make the most of it later. Stay tuned for more on this!
Thanks for your insights! The Reddit discussion offered a fresh angle. Although the numbers in the example were compelling, it seemed many overlooked how the theoretical 6,300 NPCs would occupy nearly 1.5% of a 1TB drive just by themselves. Adding game files and background assets, a single game could consume most of the available space. Considering larger titles with 500-700GB of assets, it would likely take a significant amount of time to produce such a game. If only one game is stored at a time, it would be more practical for users. I’m adjusting my expectations to something closer to 100GB in size. It seems the PS5 will dominate with PCs that have three to five times the build cost today. Along with your observation about developers optimizing for a single hardware spec, it suggests consoles—especially the PS5—will remain the leading platforms for years to come. I’m also curious about how long an SSD would last under such heavy usage, and whether Sony will face reliability issues within the next few years. Time will be the best judge.