F5F Stay Refreshed Hardware Desktop The processor doesn't support dual CCD usage, so it can't run both simultaneously in gaming.

The processor doesn't support dual CCD usage, so it can't run both simultaneously in gaming.

The processor doesn't support dual CCD usage, so it can't run both simultaneously in gaming.

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samy1002
Member
186
11-24-2020, 09:59 PM
#11
It might simply represent the non-3D CCD portion.
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samy1002
11-24-2020, 09:59 PM #11

It might simply represent the non-3D CCD portion.

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gamb1no
Member
226
12-01-2020, 02:17 PM
#12
It looks like a big plus if the CPU stays cool at 170W. My 9800X3D only manages to stay cool around 5.3 GHz (1.175V), but your point is valid.
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gamb1no
12-01-2020, 02:17 PM #12

It looks like a big plus if the CPU stays cool at 170W. My 9800X3D only manages to stay cool around 5.3 GHz (1.175V), but your point is valid.

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Lem0n_Pie
Member
51
12-02-2020, 02:17 AM
#13
It has twice as many cores, and its power consumption is nearly double that of the X3D. When examined more closely, certain titles don’t rely on the cache as much, making the 9950X3D stand out in particular games.
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Lem0n_Pie
12-02-2020, 02:17 AM #13

It has twice as many cores, and its power consumption is nearly double that of the X3D. When examined more closely, certain titles don’t rely on the cache as much, making the 9950X3D stand out in particular games.

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DarckMoule
Member
160
12-02-2020, 03:47 AM
#14
My 9900X operates at 5600 to 5800MHz with PBO and gaming performance. The 9950X is expected to reach 5900MHz with PBO.
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DarckMoule
12-02-2020, 03:47 AM #14

My 9900X operates at 5600 to 5800MHz with PBO and gaming performance. The 9950X is expected to reach 5900MHz with PBO.

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SynneK
Member
185
12-07-2020, 11:32 PM
#15
It would cancel out the advantages of X3D and remain problematic because extra latency persists in cross-CCD communication. The value of X3D lies in reducing the need for frequent cross-IO transfers to memory, thanks to additional cache on the die which minimizes access time. To illustrate: picture painting two rooms with a bucket of paint in just one room. You'll complete the task faster by painting the room with the bucket nearby, avoiding constant trips back and forth.
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SynneK
12-07-2020, 11:32 PM #15

It would cancel out the advantages of X3D and remain problematic because extra latency persists in cross-CCD communication. The value of X3D lies in reducing the need for frequent cross-IO transfers to memory, thanks to additional cache on the die which minimizes access time. To illustrate: picture painting two rooms with a bucket of paint in just one room. You'll complete the task faster by painting the room with the bucket nearby, avoiding constant trips back and forth.

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