THE ONE WHO CARES IS THE AUDIENCE.
THE ONE WHO CARES IS THE AUDIENCE.
I spend a lot dealing with severe eye cancer cases on low-quality retro graphics, but it's okay if some look poor.
I understand. Or I wouldn't have purchased an R9 290. I see it's less crucial compared to gameplay, story, and immersion.
I adjust my preferences based on the game's genre. For highly realistic experiences, I prioritize detailed graphics and high resolution. But for games with simpler, stylized visuals—like Bastion—I’m happy as long as the art complements the overall feel rather than aiming for photo realism. The key is matching the style to the game’s tone.
It relies on the artistic style they aim to achieve. For a photorealistic look, it must truly be that way.