The necessary conditions for AC Shadows PC have been identified!
The necessary conditions for AC Shadows PC have been identified!
Yeah, the only real evidence I've come across of Denuvo in action versus disabled was when Capcom accidentally dropped a version of DMC5 without it. It looks like that clip is gone now—maybe Capcom decided to remove it. To be honest, they did discover a performance hit of about 5 to 7 percent when Denuvo was running under full CPU limits. But even then, you had to dial the settings down a lot so it actually felt CPU-bound, which made it less noticeable. Still, some folks keep running tests with pirated copies, not realizing those copies still run Denuvo code and fool it into thinking they're connected. Of course, Denuvo evolves over time, so the impact can vary between titles. Overall, I don't think it's justified to say Denuvo drastically raises system demands. It's a common claim in the PC gaming scene, but the proof is weak. If you have any solid test results, please share them.
Just to clarify, DRM is a big issue and it doesn't hold up under scrutiny. It's not supported by solid evidence, especially when considering older hardware specs.
For context, a mid-range CPU from six years ago and an upper-mid GPU from nine years ago would have been quite demanding back then. AC games used to need much more power compared to today's standards. For instance, a game like AC Unity (released late 2014) required an i5-2500K—mid-range at the time—and a GTX 680, which was Nvidia's top card just two years prior. That's a huge gap in requirements, especially when you consider how far GPU technology has advanced. People often forget that older games were built for less capable systems.
From their history they require more than just a top-notch product; they crave something extraordinary that will not only generate massive sales on a chilly day but also attract fans to Ubi Disconnect, prompt purchases, and encourage people to revisit the past. The current situation feels like a missed opportunity—there’s no one else besides Ubishit, and anyone else is clearly not worth their time. SW: Outlaws stands out as the standout achievement of Ubisoft in 2024, reminiscent of how many remember the infamous "AAAA" game from Skull and Bones. Up to $850 million could be lost, but the real hope lies in the fact that it wasn’t Ubisoft’s own funds that were involved, but rather the financial backing from Tencent. I’ve expressed this concern several years ago when Tencent acquired a significant stake in major Ubisoft shareholders. Notably, the Guillemot brothers retained their majority share and shared voting rights with Tencent, which now appears to have secured a substantial influence. While it hasn’t materialized yet, I remain hopeful that if the long-term strategy succeeds, Tencent and Ubishit can form a partnership that surpasses what Vivendi once attempted. When the time comes and the value reaches its peak, I’m ready to celebrate with a big fanfare.
UE is a versatile game engine capable of building a wide range of games with powerful tools. Only Unity comes near it. I mentioned "competitors." Corporate leaders determine budgets and cuts through spreadsheets. The developers work within the constraints they receive. Honestly, professional software makers will pick what enhances their product and appeals to audiences. This is the indie game world, where Unreal Engine stands out as a leader.
I'm sure sometimes Denuvo slows things down... But usually not too much, and as I also saw the opposite (for some reason), things can be different. Regarding df, they're unreliable at best, I don't feel confident about them... (I remember them getting caught switching 360 with PS3 footage and then claiming XBOX IS BETTER!!!1!!!) This shows how comparisons can be misleading: Monster Hunter World with Denuvo... Very slow loading times (and generally poor performance, high CPU usage, etc.) So they fixed it, performance improved a bit, loading times dropped *significantly*, but Denuvo remained... Then months later they *took it out*... Performance stayed the same... If you compare "old" MHW with Denuvo versus newer MHW without it, you'd notice the version without Denuvo runs much smoother... But that's not about Denuvo, it's about optimizations made before the removal. It's always better to test yourself rather than rely on influencers (like YouTube).
The Ryzen 5600X lineup and an RTX 3060 Ti can maintain around 60 fps at 1080p without upscaling. Since consoles need to go under 1080p in their 60 fps settings, this performance is quite solid.
It looks promising compared to what I thought. With consoles offering RT at high visual quality and smooth frame rates, my setup—Lenovo Legion 5 Pro, OCed RTX 3070, 32GB RAM, Ryzen 7 5800H—could handle detailed 1440p at 60fps or 40fps with RT enabled. Using DLSS balanced at those speeds would likely give great results, especially since the games look impressive with RT. I’ll check performance tomorrow.