The music group is outstanding!
The music group is outstanding!
I just wrapped up watching Around the Verse 3.7 and got back into the world of game music. The early segments with Harold and Dev Ops were impressive, but the music portion really stands out. It begins around 22:45 and completely captivated me. I’m curious how many games can match that level of smoothness, but I feel like the score brought me right back to Skyrim with Jeremy Soule or Halo with Martin ODonnell and Micheal Salvatori. The way the developers make the music feel natural really inspired me to dive back in! Another thought is that anyone familiar with ARMA and the JSRS sound mod would know—those skilled creators could unlock even more variety through custom sounds. I don’t claim it was perfect, but it definitely felt strong and well-made. It was emotionally powerful at key moments, making the experience feel fresh and exciting!
I concur, but I believe PU should be intentionally simple. The in-universe engine should feel somewhat generic and familiar, since it’s being played through a linear progression and will become monotonous over extended playtime. For instance, the background music in The Witcher 3 features one recurring theme that initially caught my attention, but after hours of exploration it began to feel tiresome. This suggests PU music should avoid strong memorability while still enhancing each scene, which is a challenging compromise. My concern is that this trend could carry over into SQ42. I think Pedro’s original work holds the promise for impactful and distinctive themes, so we’ll have to see how they deliver that in Episode 1.
I share your thoughts on the MCU music selections. After watching the video about the soundtrack themes, I feel it might be too safe to rely on those choices. Still, I think the tunes are meant for single-player experiences and should stand out—simple motifs in background or ambient settings won’t work if they’re overly repetitive. I’m curious about how far genetic music generation has come; AI-composed tracks could make parameter adjustments much easier. MCU music video from Every Frame a Painting:
I appreciate Every Frame a Painting, yet I won't dive deep into why it fell short or why comparing Marvel to classic movie scores feels unfair. First, Marvel is aware of this and aims for a refined sound and mood. Second, expressing emotion uniquely is challenging; using familiar motifs can make it feel like another composer's work. The idea about temporary music isn't entirely justifiable since composers often adapt themes, but that doesn't justify the overall lack of originality in the scores. And while the single-player experience leans cinematic, I expect the OST to align with that style, though not necessarily for the ambient tracks in SC. The melodies reach a peak before returning, lacking dynamic movement and distinct identity—no standout cues that immediately signal Star Citizen. It feels like a generic collection, just like many other games.