The Microsoft flight simulator 2024 appears very unusual, but does it have a Mac/iOS version available?
The Microsoft flight simulator 2024 appears very unusual, but does it have a Mac/iOS version available?
An iPad typically costs around 300 dollars. Or roughly the same as a month of your services you mentioned. These items aren’t considered premium at all, yet they’re not seen as essential anywhere. What’s the point? Because you can’t even download games as quickly as a high-end PC can install them fast enough.
You need big goals to make a difference. When enough folks have 10 gigabit connections, providers will be pushed to deliver those speeds, starting now. If many people stream or download at once, sharing a single gigabit can cause major slowdowns—so it’s smart now and keeps your future secure. It’s also a way to enjoy premium services that many people can afford.
They provide download speeds of 10gb/s. Our machines aren't powerful enough to handle downloading, unpacking, and installing games. The CPU performance is simply insufficient. Unless a large number of users are downloading simultaneously, a 1gig connection won't become a bottleneck. Moving on, cloud gaming struggled because not enough people have fast Ethernet or are ready to pay for it. Some platforms remain, but they're a niche market. Remember that data usage costs money, so publishers will aim to minimize expenses and streaming is among the most expensive options. Therefore, they won't pursue it as aggressively as you might think. The iPad is receiving AAA game ports from numerous titles, though they are significantly reduced—containing compressed textures, lower resolution audio, etc.—essentially scaled down. A game like MFS 2020 or 2024 wouldn't work unless it appears poorly optimized with all that data on the device. In short, you must focus on the most basic requirements and stick with 32gb storage, which is currently the most affordable choice (now 64gb is the lowest available).
It doesn’t align financially with the developer’s goals, especially since they need to work within 32GB storage limits. Still, Apple is clearly incentivizing developers to port games they wouldn’t otherwise, focusing more on brand visibility and awareness. This isn’t about the port being profitable in isolation—it’s about leveraging their devices to highlight Apple’s capabilities, particularly with upcoming features like Metal framework and a high-performance M Extreme chip, offering graphics that could surpass top RTX cards.
The main improvement would come from a proper iPad OS that mimics a MacBook experience with a touchscreen. It should offer the iPad interface alongside a more professional Mac-style interface, functioning like a regular Mac OS PC. The current limitations of the iPad’s M4 chip are largely why most users don’t see significant gains compared to older models.
I disagree. The ipad pro M4 can’t run all mobile games at max settings, with a locked 120 fps. Until it can do that, there’s still work to be done. Benchmarks can also max it out, as well as newer games with ray tracing, or just current AAA games like resident evil, death stranding, and AC Mirage, if the fps was unlocked to 120 fps, and the game was tested at lowest resoution and settings.