F5F Stay Refreshed Software PC Gaming The latest DOOM 2016 delivers impressive performance thanks to advanced technology.

The latest DOOM 2016 delivers impressive performance thanks to advanced technology.

The latest DOOM 2016 delivers impressive performance thanks to advanced technology.

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Lanjs
Junior Member
34
02-25-2016, 07:33 PM
#1
The latest DOOM 2016 performs impressively thanks to advanced technology, though details about its internal mechanics remain limited. For optimal performance on AMD and NVIDIA systems, specific APIs and configurations are typically used, but exact ones aren't publicly disclosed.
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Lanjs
02-25-2016, 07:33 PM #1

The latest DOOM 2016 performs impressively thanks to advanced technology, though details about its internal mechanics remain limited. For optimal performance on AMD and NVIDIA systems, specific APIs and configurations are typically used, but exact ones aren't publicly disclosed.

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SniFeFamous
Member
86
02-26-2016, 01:37 AM
#2
It's hard to avoid the moment I have to leap onto that object.
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SniFeFamous
02-26-2016, 01:37 AM #2

It's hard to avoid the moment I have to leap onto that object.

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okagaca
Member
52
02-26-2016, 09:52 AM
#3
It’s a well-organized engine. It definitely relies on OpenGL, but with support from Nvidia, Vulkan, or AMD, the game maintains good performance and visual quality.
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okagaca
02-26-2016, 09:52 AM #3

It’s a well-organized engine. It definitely relies on OpenGL, but with support from Nvidia, Vulkan, or AMD, the game maintains good performance and visual quality.

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Shardgale
Senior Member
547
02-26-2016, 10:38 AM
#4
Employs open GL or Vulkan, both function adequately but AMD excels with Vulkan due to its foundation in Mantle. It's probable that ID intentionally kept the game low-demand on hardware to align with the legacy of Doom running on any system.
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Shardgale
02-26-2016, 10:38 AM #4

Employs open GL or Vulkan, both function adequately but AMD excels with Vulkan due to its foundation in Mantle. It's probable that ID intentionally kept the game low-demand on hardware to align with the legacy of Doom running on any system.

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Reign_OF_Pain
Member
165
02-27-2016, 10:16 PM
#5
The business has consistently focused on PC gaming, without any console porting remnants. They understand the nuances that define PC experiences—like precise sensitivity settings, seamless windowed modes, smooth frame rates, and low input lag. It's a bit disappointing they handed over multiplayer development, but they might improve with Quake Champions and steer clear of chasing outdated TF2 trends.
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Reign_OF_Pain
02-27-2016, 10:16 PM #5

The business has consistently focused on PC gaming, without any console porting remnants. They understand the nuances that define PC experiences—like precise sensitivity settings, seamless windowed modes, smooth frame rates, and low input lag. It's a bit disappointing they handed over multiplayer development, but they might improve with Quake Champions and steer clear of chasing outdated TF2 trends.

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Theis200399
Junior Member
1
03-13-2016, 09:45 AM
#6
Yes, there was no DX in DOOM 2016.
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Theis200399
03-13-2016, 09:45 AM #6

Yes, there was no DX in DOOM 2016.

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Juan2610
Posting Freak
875
03-13-2016, 11:10 AM
#7
You can select either OpenGL or Vulkan for your project.
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Juan2610
03-13-2016, 11:10 AM #7

You can select either OpenGL or Vulkan for your project.

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xCattyx
Member
196
03-24-2016, 02:43 PM
#8
Thanks! That's great news—I have to say.
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xCattyx
03-24-2016, 02:43 PM #8

Thanks! That's great news—I have to say.