F5F Stay Refreshed Software PC Gaming The game is set to match your screen refresh rate.

The game is set to match your screen refresh rate.

The game is set to match your screen refresh rate.

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Pawtex
Member
114
02-14-2016, 11:09 PM
#1
You're using VSync but setting a target frame rate of 240fps. Whether fast sync is needed depends on your display's capabilities and the stability you want. Running at 330fps previously worked, so your hardware likely handles higher rates, but consistency matters. If you want smooth performance without tearing, fast sync can help maintain synchronization.
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Pawtex
02-14-2016, 11:09 PM #1

You're using VSync but setting a target frame rate of 240fps. Whether fast sync is needed depends on your display's capabilities and the stability you want. Running at 330fps previously worked, so your hardware likely handles higher rates, but consistency matters. If you want smooth performance without tearing, fast sync can help maintain synchronization.

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PaytnShockZ
Junior Member
13
02-15-2016, 06:44 AM
#2
V-Sync creates a frame during the vertical sync signal, occurring once each refresh cycle. At 120 Hz, this means 120 sync pulses per second, resulting in just 120 rendered frames. It seems you're aiming for fast-sync instead.
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PaytnShockZ
02-15-2016, 06:44 AM #2

V-Sync creates a frame during the vertical sync signal, occurring once each refresh cycle. At 120 Hz, this means 120 sync pulses per second, resulting in just 120 rendered frames. It seems you're aiming for fast-sync instead.

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XgAbYoP
Member
218
02-18-2016, 06:22 AM
#3
If FreeSync or GSync isn't available, opt for FastSync to achieve higher frames per second beyond your display's refresh rate.
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XgAbYoP
02-18-2016, 06:22 AM #3

If FreeSync or GSync isn't available, opt for FastSync to achieve higher frames per second beyond your display's refresh rate.

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tsew04
Junior Member
43
02-19-2016, 01:16 PM
#4
Vsync ignores frame rate settings, it always stays tied to the monitor, or have you noticed a game that combines Vsync with letting the FPS exceed the monitor’s refresh rate?
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tsew04
02-19-2016, 01:16 PM #4

Vsync ignores frame rate settings, it always stays tied to the monitor, or have you noticed a game that combines Vsync with letting the FPS exceed the monitor’s refresh rate?

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Darkbandit92
Posting Freak
839
02-20-2016, 12:47 PM
#5
I gave VSync off and tried fast sync. Neither works well—screen tearing and some issues appear during certain actions. Frame rates look lower and more unstable at 120 fps, while smooth at 330 fps with VSync on in-game. Frames seem jagged and timing is inconsistent. It might be related to Overwatch or the NVIDIA drivers. I recall it being much smoother back around two years ago (330 fps, felt snappier). The NVIDIA app seems buggy too; it suggests setting texture filtering to 16x, but it’s already at that setting. People recommend using DLAA, but I don’t have it installed. My graphics card is an RTX 5070.
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Darkbandit92
02-20-2016, 12:47 PM #5

I gave VSync off and tried fast sync. Neither works well—screen tearing and some issues appear during certain actions. Frame rates look lower and more unstable at 120 fps, while smooth at 330 fps with VSync on in-game. Frames seem jagged and timing is inconsistent. It might be related to Overwatch or the NVIDIA drivers. I recall it being much smoother back around two years ago (330 fps, felt snappier). The NVIDIA app seems buggy too; it suggests setting texture filtering to 16x, but it’s already at that setting. People recommend using DLAA, but I don’t have it installed. My graphics card is an RTX 5070.

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AskedRumble52
Member
216
02-20-2016, 05:51 PM
#6
It seems the current optimization isn't quite right for what you need. The performance could be better if it were more tuned, even though it's not fully optimized yet. Using upscaling for competitive titles isn't always recommended.
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AskedRumble52
02-20-2016, 05:51 PM #6

It seems the current optimization isn't quite right for what you need. The performance could be better if it were more tuned, even though it's not fully optimized yet. Using upscaling for competitive titles isn't always recommended.

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zeroxpalace
Member
116
02-20-2016, 06:17 PM
#7
It's still smooth overall, but the frame rates seem off—like microstutters every 10 milliseconds or so. It feels more like a settings problem, though it could also be related to the drivers. I usually stick with fsr1 since it’s the default and changes can cause strange behavior. Right now I’m using DLSS, but I haven’t noticed much difference yet, which suggests they might have fixed the issue. Previously, DLSS looked very pixelated at 480p, so I’m planning to try upscaling again and see how it goes—hopefully not the worst, though who knows?
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zeroxpalace
02-20-2016, 06:17 PM #7

It's still smooth overall, but the frame rates seem off—like microstutters every 10 milliseconds or so. It feels more like a settings problem, though it could also be related to the drivers. I usually stick with fsr1 since it’s the default and changes can cause strange behavior. Right now I’m using DLSS, but I haven’t noticed much difference yet, which suggests they might have fixed the issue. Previously, DLSS looked very pixelated at 480p, so I’m planning to try upscaling again and see how it goes—hopefully not the worst, though who knows?

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Faeron53
Member
56
02-21-2016, 03:00 AM
#8
It could be anything—upgrading from Nvidia to another Nvidia model without reinstalling might work too. The brand is the same, just a different card. You can skip upscaling; if you can run OW2 at 1080Ti, you should be able to play it at 5070. It really depends on your desired frame rate in OW—if it's above 90 FPS, it works fine.
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Faeron53
02-21-2016, 03:00 AM #8

It could be anything—upgrading from Nvidia to another Nvidia model without reinstalling might work too. The brand is the same, just a different card. You can skip upscaling; if you can run OW2 at 1080Ti, you should be able to play it at 5070. It really depends on your desired frame rate in OW—if it's above 90 FPS, it works fine.

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ToffeeBubba
Junior Member
48
02-21-2016, 04:27 AM
#9
Here are a few samples showing 120fps vsync at 240fps without VSync (the smooth lines disappear) and 240fps with fast sync, which can cause stuttering. It also occasionally drops to around 238.
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ToffeeBubba
02-21-2016, 04:27 AM #9

Here are a few samples showing 120fps vsync at 240fps without VSync (the smooth lines disappear) and 240fps with fast sync, which can cause stuttering. It also occasionally drops to around 238.

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StoneBreakerYT
Junior Member
36
02-21-2016, 07:08 AM
#10
Normal for FPS to vary slightly is typical. Your monitor should handle irregular or fluctuating frames because VRR support is in place. Since your GPU supports 240fps but VSync is set at 120, the actual frame rate remains inconsistent. When the GPU completes a frame and the monitor isn't ready for the next, it pauses until the GPU sends the next one. This works since the GPU can render two frames per VSync frame. VSync can sometimes cause input lag, but it shouldn't happen if your PC has sufficient power to skip a frame and keep up before VSync kicks in. Technically, your GPU should draw a frame every ~4.17ms for stable 240fps. You might find success capping FPS around 165, which would refresh at about 165Hz—every 6.06ms—giving the GPU time to insert the fresher frame into the monitor's display. It’s worth noting that pushing OW’s FPS higher could affect tearing issues.
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StoneBreakerYT
02-21-2016, 07:08 AM #10

Normal for FPS to vary slightly is typical. Your monitor should handle irregular or fluctuating frames because VRR support is in place. Since your GPU supports 240fps but VSync is set at 120, the actual frame rate remains inconsistent. When the GPU completes a frame and the monitor isn't ready for the next, it pauses until the GPU sends the next one. This works since the GPU can render two frames per VSync frame. VSync can sometimes cause input lag, but it shouldn't happen if your PC has sufficient power to skip a frame and keep up before VSync kicks in. Technically, your GPU should draw a frame every ~4.17ms for stable 240fps. You might find success capping FPS around 165, which would refresh at about 165Hz—every 6.06ms—giving the GPU time to insert the fresher frame into the monitor's display. It’s worth noting that pushing OW’s FPS higher could affect tearing issues.