The game identifies two distinct controller input methods and disables DirectInput for a particular application.
The game identifies two distinct controller input methods and disables DirectInput for a particular application.
It's a rather unusual situation. You're using a third-party controller for mobile games but need a converter to work with Xbox controllers via Bluetooth. The issue arises because the game you're playing supports direct input, but its control layout is designed for a PS4, making it difficult to adjust settings. There seems to be no straightforward way to prevent the application from detecting direct input and instead only use Xinput.
I solved my own issue; if anyone comes across this later, give ViGEm HidHide a try.